All Suns' Dawn

All Suns' Dawn

Sorcery

Mana cost: {4}{G}

How we read this card

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

on-cast — brings a card back

on-cast —

Causes: anything leaves a graveyard, exile a card.

Cares about: a card in a graveyard.

Works well with

anything is exiled — 2,497 cards in the game can cause this (All Suns' Dawn is one).

  1. The War Doctor — When All Suns' Dawn is exiled, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (All Suns' Dawn is one).

When All Suns' Dawn leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a sorcery it makes cheaper to cast — 3,585 cards in the game can cause this.

  1. Primal Amulet // Primal Wellspring — Primal Amulet // Primal Wellspring reduces what All Suns' Dawn costs

3,584 other cards cause it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (All Suns' Dawn is one).

When All Suns' Dawn is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (All Suns' Dawn is one).

  1. Sokka, Bold Boomeranger — Sokka, Bold Boomeranger puts cards into the graveyard that All Suns' Dawn can bring back
  2. Nature's Wrath — Nature's Wrath puts cards into the graveyard that All Suns' Dawn can bring back
  3. Liliana the Repentant — Liliana the Repentant puts cards into the graveyard that All Suns' Dawn can bring back
  4. Ayara, First of Locthwain — Ayara, First of Locthwain puts cards into the graveyard that All Suns' Dawn can bring back
  5. Temmet, Naktamun's Will — Temmet, Naktamun's Will puts cards into the graveyard that All Suns' Dawn can bring back
  6. Liliana the Faultless — Liliana the Faultless puts cards into the graveyard that All Suns' Dawn can bring back
  7. Sage of the Falls — Sage of the Falls puts cards into the graveyard that All Suns' Dawn can bring back
  8. Irreverent Gremlin — Irreverent Gremlin puts cards into the graveyard that All Suns' Dawn can bring back
  9. Olivia, Mobilized for War — Olivia, Mobilized for War puts cards into the graveyard that All Suns' Dawn can bring back
  10. Proctor of Potential — Proctor of Potential puts cards into the graveyard that All Suns' Dawn can bring back

7,579 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (All Suns' Dawn is one).

When All Suns' Dawn is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.