Anthropede

Anthropede

Creature — Insect

Mana cost: {3}{G}

How we read this card

Reach
When this creature enters, you may discard a card or pay {2}.

triggered —

When you do, destroy target Room.

triggered —

Causes: discard a card, a Room is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

an Insect attacks — 323 cards in the game can cause this (Anthropede is one).

When Anthropede attacks:

  1. Vrestin, Menoptra Leader — puts a counter on a permanent
  2. Fumulus, the Infestation — makes each opponent lose 1 life

a card is discarded — 2,042 cards in the game can cause this (Anthropede is one).

When Anthropede makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Anthropede is one).

  1. Samwise Gamgee — Anthropede puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Anthropede puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Anthropede puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Anthropede puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Anthropede puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Anthropede puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Anthropede puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Anthropede fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Anthropede puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Anthropede puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Anthropede is one).

  1. The Haunt of Hightower — When a Room hits the graveyard thanks to Anthropede, The Haunt of Hightower puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — When a Room hits the graveyard thanks to Anthropede, Duskmantle Guildmage makes each opponent lose 1 life
  3. Vulturous Zombie — When a Room hits the graveyard thanks to Anthropede, Vulturous Zombie puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — When a card hits the graveyard thanks to Anthropede, Quest for Ancient Secrets puts a quest counter on itself
  5. Bloodchief Ascension — When a Room hits the graveyard thanks to Anthropede, Bloodchief Ascension makes each opponent lose 2 life
  6. Planar Void — When a card hits the graveyard thanks to Anthropede, Planar Void hits a graveyard
  7. Measure of Wickedness — When a card hits the graveyard thanks to Anthropede, Measure of Wickedness gives an opponent control of itself
  8. Energy Field — When a card hits the graveyard thanks to Anthropede, Energy Field sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Anthropede is one).

When Anthropede attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Anthropede is one).

When Anthropede attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

191 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Anthropede is one).

When Anthropede blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

27 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Anthropede is one).

  1. God-Eternal Oketra — When Anthropede is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Anthropede is one).

When Anthropede enters:

  1. Enduring Courage — gives +2/+0
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

343 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Anthropede is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Anthropede enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

59 other cards care about it too. These are the ones with the most connections.