Bard's Company

Bard's Company

Creature — Human Citizen

Mana cost: {2}{W}{U}

How we read this card

You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.

static — gives +1/+1

Whenever this creature enters or attacks, recruit.

triggered —

triggered —

Causes: draw a card, discard a card.

Cares about: a creature it boosts.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Bard's Company is one).

When Bard's Company makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

53 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Bard's Company is one).

When Bard's Company makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. Ob Nixilis, the Hate-Twisted — deals 1 damage
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Orcish Bowmasters — deals 1 damage

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Bard's Company is one).

When Bard's Company enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Bard's Company is one).

  1. Samwise Gamgee — Bard's Company puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Bard's Company puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Bard's Company puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Bard's Company puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Bard's Company puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Bard's Company puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Bard's Company puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Bard's Company fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Bard's Company puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Bard's Company puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Bard's Company is one).

  1. The Haunt of Hightower — When a card hits the graveyard thanks to Bard's Company, The Haunt of Hightower puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — When a card hits the graveyard thanks to Bard's Company, Duskmantle Guildmage makes each opponent lose 1 life
  3. Vulturous Zombie — When a card hits the graveyard thanks to Bard's Company, Vulturous Zombie puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — When a card hits the graveyard thanks to Bard's Company, Quest for Ancient Secrets puts a quest counter on itself
  5. Bloodchief Ascension — When a card hits the graveyard thanks to Bard's Company, Bloodchief Ascension makes each opponent lose 2 life
  6. Compost — When a card hits the graveyard thanks to Bard's Company, Compost draws you 1 card
  7. Planar Void — When a card hits the graveyard thanks to Bard's Company, Planar Void hits a graveyard
  8. Measure of Wickedness — When a card hits the graveyard thanks to Bard's Company, Measure of Wickedness gives an opponent control of itself
  9. Energy Field — When a card hits the graveyard thanks to Bard's Company, Energy Field sacrifices itself
  10. Dread — When Dread hits the graveyard thanks to Bard's Company, it triggers

11 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Bard's Company is one).

When Bard's Company attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers

495 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Bard's Company is one).

When Bard's Company attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

850 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Bard's Company is one).

When Bard's Company enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Aetherstorm Roc — puts a counter on a permanent you control

3,032 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Bard's Company is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Bard's Company enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

634 other cards care about it too. These are the ones with the most connections.