edhseer Commander synergy, explained
Instant — Arcane
Mana cost: {4}{B}
As an additional cost to cast this spell, sacrifice a creature.
on-cast —
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
on-cast — shrinks a creature
Causes: sacrifice a creature, a creature dies.
Cares about: a creature to sacrifice.
anything leaves the battlefield — 1 card in the game can cause this (Call for Blood is one).
an Arcane instant it makes cheaper to cast — 68 cards in the game can cause this.
67 other cards cause it too. These are the ones with the most connections.
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Call for Blood is one).
When a creature is sacrificed thanks to Call for Blood:
a creature is sacrificed — 1,741 cards in the game can cause this (Call for Blood is one).
When a creature is sacrificed thanks to Call for Blood:
19 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Call for Blood is one).
Call for Blood puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Call for Blood is one).
When a creature dies thanks to Call for Blood:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Call for Blood is one).
450 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 3,011 cards in the game can cause this (Call for Blood is one).
When a creature hits the graveyard thanks to Call for Blood:
11 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Call for Blood is one).
4 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Call for Blood is one).
When Call for Blood is cast:
430 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Call for Blood is one).
32 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Call for Blood is one).
15 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Call for Blood is one).
441 other cards care about it too. These are the ones with the most connections.