Call to Arms

Call to Arms

Enchantment

Mana cost: {1}{W}

How we read this card

As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

static — gives +1/+1

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.

triggered —

Causes: sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield.

Cares about: a creature it boosts.

Works well with

an enchantment is sacrificed — 588 cards in the game can cause this (Call to Arms is one).

  1. Narci, Fable Singer — When you sacrifice Call to Arms, Narci, Fable Singer draws you 1 card

1 other card cares about it too. These are the ones with the most connections.

an enchantment in a graveyard — 983 cards in the game can cause this (Call to Arms is one).

When Call to Arms is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Call to Arms is one).

When Call to Arms is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

2 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Call to Arms is one).

  1. Gorbag of Minas Morgul — When you sacrifice Call to Arms, Gorbag of Minas Morgul triggers

4 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Call to Arms is one).

When Call to Arms is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Call to Arms is one).

  1. Historian's Boon — When Call to Arms enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Call to Arms is one).

When Call to Arms enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Thassa's Devourer — mills a card
  8. Archon of Sun's Grace — makes a token
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

125 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Call to Arms is one).

  1. Gale, Waterdeep Prodigy — When Call to Arms is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Call to Arms is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Call to Arms is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Call to Arms fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Call to Arms is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Call to Arms is in the graveyard, Bound // Determined can bring it back
  7. Enlightened Confidant — When Call to Arms is in the graveyard, Enlightened Confidant can bring it back
  8. Tergrid, God of Fright // Tergrid's Lantern — When Call to Arms is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  9. Aerith, Last Ancient — When Call to Arms is in the graveyard, Aerith, Last Ancient can bring it back
  10. Sidequest: Card Collection // Magicked Card — Call to Arms fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Call to Arms is one).

When Call to Arms hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

17 other cards care about it too. These are the ones with the most connections.

a creature it boosts — 19,392 cards in the game can cause this (Call to Arms is one).

  1. Captain Jean-Luc Picard — Call to Arms gives Captain Jean-Luc Picard bigger stats
  2. Invisible Woman — Call to Arms gives Invisible Woman bigger stats
  3. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — Call to Arms gives Prowl, Stoic Strategist // Prowl, Pursuit Vehicle bigger stats
  4. Norn's Choirmaster — Call to Arms gives Norn's Choirmaster bigger stats

19,388 other cards care about it too. These are the ones with the most connections.