edhseer Commander synergy, explained
Enchantment
Mana cost: {1}{W}
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
static — gives +1/+1
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
triggered —
Causes: sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield.
Cares about: a creature it boosts.
an enchantment is sacrificed — 588 cards in the game can cause this (Call to Arms is one).
1 other card cares about it too. These are the ones with the most connections.
an enchantment in a graveyard — 983 cards in the game can cause this (Call to Arms is one).
When Call to Arms is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Call to Arms is one).
When Call to Arms is put into a graveyard from the battlefield:
2 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Call to Arms is one).
4 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Call to Arms is one).
When Call to Arms is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Call to Arms is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Call to Arms is one).
When Call to Arms enters:
125 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Call to Arms is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Call to Arms is one).
When Call to Arms hits the graveyard:
17 other cards care about it too. These are the ones with the most connections.
a creature it boosts — 19,392 cards in the game can cause this (Call to Arms is one).
19,388 other cards care about it too. These are the ones with the most connections.