Cephalid Illusionist

Cephalid Illusionist

Creature — Octopus Wizard

Mana cost: {1}{U}

How we read this card

Whenever this creature becomes the target of a spell or ability, mill three cards.

triggered — mills a card

Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

activated {2}{U}, {T} —

Causes: mill a card, prevented creature .

Cares about: nothing.

Works well with

damage is prevented — 568 cards in the game can cause this (Cephalid Illusionist is one).

When Cephalid Illusionist has damage prevented:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Cephalid Illusionist is one).

  1. Inalla, Archmage Ritualist — When Cephalid Illusionist enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Cephalid Illusionist is one).

  1. Diviner's Wand — When Cephalid Illusionist enters, Diviner's Wand triggers

a card in a graveyard — 7,589 cards in the game can cause this (Cephalid Illusionist is one).

Cephalid Illusionist:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Cephalid Illusionist is one).

When a card hits the graveyard thanks to Cephalid Illusionist:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Cephalid Illusionist is one).

When Cephalid Illusionist attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Cephalid Illusionist is one).

When Cephalid Illusionist attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

189 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Cephalid Illusionist is one).

When Cephalid Illusionist blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Cephalid Illusionist is one).

  1. Mardu Ascendancy — When Cephalid Illusionist attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Cephalid Illusionist is one).

When Cephalid Illusionist enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

351 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Cephalid Illusionist is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Cephalid Illusionist enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

56 other cards care about it too. These are the ones with the most connections.