Christine Chapel, Combat Medic

Christine Chapel, Combat Medic

Legendary Creature — Human Doctor

Not yet released — 13 Nov 2026

Mana cost: {3}{G}

How we read this card

When Christine Chapel enters, you gain life equal to the number of differently named lands you control.

triggered — gains you life

Whenever you gain life, put two +1/+1 counters on Christine Chapel.

triggered — puts 2 counters on it

What a deck led by this card wants

Causes: gain life, put a counter on anything.

Cares about: life is gained.

Works well with

a Human gets a counter — 326 cards in the game can cause this (Christine Chapel is one).

  1. Cloaked Cadet — When Christine Chapel, Combat Medic gets a counter, Cloaked Cadet draws you 1 card

life is gained — 2,076 cards in the game can cause this.

  1. Dina, Soul Steeper — When Christine Chapel, Combat Medic gains life, Dina, Soul Steeper makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — When Christine Chapel, Combat Medic gains life, Marina Vendrell's Grimoire draws you that many cards
  3. South Wind Avatar — When Christine Chapel, Combat Medic gains life, South Wind Avatar makes each opponent lose 1 life
  4. Rodolf Duskbringer — When Christine Chapel, Combat Medic gains life, Rodolf Duskbringer grants indestructible
  5. Fiendish Panda — When Christine Chapel, Combat Medic gains life, Fiendish Panda puts a +1/+1 counter on itself
  6. Veinwitch Coven — When Christine Chapel, Combat Medic gains life, Veinwitch Coven brings a card back
  7. Cleric Class — When Christine Chapel, Combat Medic gains life, Cleric Class puts a counter on a creature
  8. Lich's Mastery — When Christine Chapel, Combat Medic gains life, Lich's Mastery draws you that many cards
  9. Wall of Limbs — When Christine Chapel, Combat Medic gains life, Wall of Limbs puts a +1/+1 counter on itself
  10. Primeval Bounty — When Primeval Bounty gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  11. Gala Greeters — When Gala Greeters gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  12. Vaultborn Tyrant — When Vaultborn Tyrant gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  13. Prosperous Innkeeper — When Prosperous Innkeeper gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  14. Essence Warden — When Essence Warden gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  15. Virulent Emissary — When Virulent Emissary gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  16. Social Climber — When Social Climber gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  17. Greenhouse Propagator — When Greenhouse Propagator gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  18. Verdant Sun's Avatar — When Verdant Sun's Avatar gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  19. Angelheart Vial — When Angelheart Vial gains life, Christine Chapel, Combat Medic puts 2 +1/+1 counters on itself
  20. Ratchet, Field Medic // Ratchet, Rescue Racer — When Christine Chapel, Combat Medic gains life, Ratchet, Field Medic // Ratchet, Rescue Racer triggers

486 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Christine Chapel is one).

When Christine Chapel, Combat Medic gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

34 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Christine Chapel is one).

  1. All Will Be One — When Christine Chapel, Combat Medic gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Christine Chapel is one).

When Christine Chapel, Combat Medic enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Christine Chapel is one).

When Christine Chapel, Combat Medic attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Christine Chapel is one).

When Christine Chapel, Combat Medic attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Christine Chapel is one).

  1. Tide of War — When Christine Chapel, Combat Medic blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Christine Chapel is one).

When Christine Chapel, Combat Medic enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Gimli of the Glittering Caves — puts counters on a permanent
  6. Ray Fillet, Wave Warrior — puts a counter on itself
  7. Legolas Greenleaf — puts a counter on a permanent
  8. The Neutrinos — gets +1/+0
  9. Aetherstorm Roc — puts a counter on a permanent you control
  10. Raphael, Most Attitude — exiles a card from your library

302 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Christine Chapel is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Christine Chapel, Combat Medic enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

48 other cards care about it too. These are the ones with the most connections.