Circle of the Land Druid

Circle of the Land Druid

Creature — Gnome Druid

Mana cost: {1}{G}

How we read this card

When this creature enters, you may mill four cards.

triggered — mills a card

When this creature dies, return target land card from your graveyard to your hand.

triggered — brings a card back

Causes: mill a card, a land leaves a graveyard.

Cares about: a land in a graveyard.

Works well with

a land in a graveyard — 634 cards in the game can cause this.

  1. Tainted Aether — Tainted Aether puts cards into the graveyard that Circle of the Land Druid can bring back
  2. Spiked Ripsaw — Spiked Ripsaw puts cards into the graveyard that Circle of the Land Druid can bring back
  3. Excavating Anurid — Excavating Anurid puts cards into the graveyard that Circle of the Land Druid can bring back
  4. Centaur Garden — When Centaur Garden is in the graveyard, Circle of the Land Druid can bring it back
  5. Haven of the Spirit Dragon — When Haven of the Spirit Dragon is in the graveyard, Circle of the Land Druid can bring it back
  6. Edgewall Inn — When Edgewall Inn is in the graveyard, Circle of the Land Druid can bring it back
  7. Lazotep Quarry — Lazotep Quarry puts cards into the graveyard that Circle of the Land Druid can bring back
  8. Urza's Saga — When Urza's Saga is in the graveyard, Circle of the Land Druid can bring it back
  9. Inventors' Fair — When Inventors' Fair is in the graveyard, Circle of the Land Druid can bring it back
  10. Haunted Fengraf — When Haunted Fengraf is in the graveyard, Circle of the Land Druid can bring it back
  11. Gargantuan Gorilla — Gargantuan Gorilla puts cards into the graveyard that Circle of the Land Druid can bring back
  12. Harvester Troll — Harvester Troll puts cards into the graveyard that Circle of the Land Druid can bring back

796 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Circle of the Land Druid is one).

When a land leaves a graveyard thanks to Circle of the Land Druid:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Circle of the Land Druid is one).

Circle of the Land Druid:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Circle of the Land Druid is one).

When a card hits the graveyard thanks to Circle of the Land Druid:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Circle of the Land Druid is one).

When Circle of the Land Druid attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Circle of the Land Druid is one).

When Circle of the Land Druid attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Total War — kills a creature
  10. The Spear of Leonidas — triggers

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Circle of the Land Druid is one).

When Circle of the Land Druid blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Circle of the Land Druid is one).

  1. Mardu Ascendancy — When Circle of the Land Druid attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Circle of the Land Druid is one).

When Circle of the Land Druid enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

343 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Circle of the Land Druid is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Circle of the Land Druid enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.