Compulsory Rest

Compulsory Rest

Enchantment — Aura

Mana cost: {1}{W}

How we read this card

Enchant creature
Enchanted creature can't attack or block.

static — restricts attacking or blocking

Enchanted creature has that ability

static — grants a keyword

You gain 2 life.

activated {2}, Sacrifice this creature —

activated {2}, Sacrifice this creature — gains you 2 life

Causes: sacrifice a creature, a creature dies, gain life.

Cares about: nothing.

Works well with

an Aura in a graveyard — 108 cards in the game can cause this (Compulsory Rest is one).

When Compulsory Rest is in the graveyard:

  1. Dogmeat, Ever Loyal — can bring it back
  2. One Last Job — can bring it back
  3. Unfinished Business — can bring it back
  4. Rise to Glory — can bring it back
  5. Estrid, the Masked — can bring it back
  6. Liberated Livestock — can bring it back
  7. Hakim, Loreweaver — can bring it back
  8. Forum Filibuster — can bring it back
  9. Danitha, Benalia's Hope — can bring it back
  10. Brotherhood Outcast — can bring it back

11 other cards care about it too. These are the ones with the most connections.

an Aura is put into a graveyard from the battlefield — 108 cards in the game can cause this (Compulsory Rest is one).

When Compulsory Rest is put into a graveyard from the battlefield:

  1. Mazzy, Truesword Paladin — brings a card back
  2. Tiana, Ship's Caretaker — brings a card back

1 other card cares about it too. These are the ones with the most connections.

an enchantment is sacrificed — 588 cards in the game can cause this (Compulsory Rest is one).

  1. Narci, Fable Singer — When you sacrifice Compulsory Rest, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Compulsory Rest is one).

When Compulsory Rest is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Compulsory Rest is one).

When Compulsory Rest is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

an Aura enters the battlefield — 1,257 cards in the game can cause this (Compulsory Rest is one).

When Compulsory Rest enters:

  1. Tanglespan Lookout — draws you 1 card
  2. Chishiro, the Shattered Blade — makes a token

5 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Compulsory Rest is one).

When Compulsory Rest gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Compulsory Rest is one).

  1. Krile Baldesion — When Compulsory Rest is cast, Krile Baldesion brings a card back

264 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Compulsory Rest is one).

When Compulsory Rest enters:

  1. Victor, Valgavoth's Seneschal — surveils
  2. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard

86 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Compulsory Rest is one).

  1. Aerith, Last Ancient — When Compulsory Rest is in the graveyard, Aerith, Last Ancient can bring it back
  2. The Deck of Many Things — When Compulsory Rest is in the graveyard, The Deck of Many Things can bring it back
  3. Havi, the All-Father — Compulsory Rest fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  4. Zuko's Conviction — When Compulsory Rest is in the graveyard, Zuko's Conviction can bring it back
  5. Stitch Together — When Compulsory Rest is in the graveyard, Stitch Together can bring it back
  6. Back for Seconds — When Compulsory Rest is in the graveyard, Back for Seconds can bring it back
  7. Decaying Soil — Compulsory Rest fills your graveyard toward the 7 or more cards Decaying Soil needs
  8. Locked in the Cemetery — Compulsory Rest fills your graveyard toward the 5 or more cards Locked in the Cemetery needs
  9. Sibsig Muckdraggers — Compulsory Rest fills the graveyard Sibsig Muckdraggers delves from
  10. Afterlife from the Loam — Compulsory Rest fills the graveyard Afterlife from the Loam delves from

434 other cards care about it too. These are the ones with the most connections.