Connecting the Dots

Connecting the Dots

Enchantment

Mana cost: {1}{R}

How we read this card

Whenever a creature you control attacks, exile the top card of your library face down.

triggered —

Put all cards exiled with this enchantment into their owners' hands.

activated {1}{R}, Discard your hand, Sacrifice this enchantment —

activated {1}{R}, Discard your hand, Sacrifice this enchantment —

Causes: exile a card, discard a card, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield.

Cares about: a creature attacks.

Works well with

an enchantment is sacrificed — 588 cards in the game can cause this (Connecting the Dots is one).

  1. Narci, Fable Singer — When you sacrifice Connecting the Dots, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Connecting the Dots is one).

  1. The Emperor of Palamecia // The Lord Master of Hell — When Connecting the Dots is in the graveyard, The Emperor of Palamecia // The Lord Master of Hell gets bigger
  2. Lotus-Eye Mystics — When Connecting the Dots is in the graveyard, Lotus-Eye Mystics can bring it back
  3. Builder's Talent — When Connecting the Dots is in the graveyard, Builder's Talent can bring it back
  4. Tasigur, the Golden Fang — When Connecting the Dots is in the graveyard, Tasigur, the Golden Fang can bring it back
  5. Serpent of the Pass — When Connecting the Dots is in the graveyard, Serpent of the Pass gets bigger
  6. Emeria Shepherd — When Connecting the Dots is in the graveyard, Emeria Shepherd can bring it back
  7. Moment of Reckoning — When Connecting the Dots is in the graveyard, Moment of Reckoning can bring it back
  8. Bramble Familiar // Fetch Quest — Connecting the Dots puts cards into the graveyard that Bramble Familiar // Fetch Quest can bring back
  9. Serra Paragon — When Connecting the Dots is in the graveyard, Serra Paragon can bring it back
  10. Odunos River Trawler — Connecting the Dots puts cards into the graveyard that Odunos River Trawler can bring back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Connecting the Dots is one).

When Connecting the Dots is put into a graveyard from the battlefield:

  1. Knight of Doves — makes a token
  2. Warehouse Tabby — makes a token
  3. Starfield Mystic — puts a +1/+1 counter on itself
  4. Femeref Enchantress — draws you 1 card
  5. Savior of the Sleeping — puts a +1/+1 counter on itself
  6. Ashiok's Reaper — draws you 1 card
  7. Wicked Visitor — makes each opponent lose 1 life
  8. Martyr's Bond — makes an opponent sacrifice a permanent

2 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Connecting the Dots is one).

When Connecting the Dots makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Connecting the Dots is one).

  1. The War Doctor — When a permanent is exiled thanks to Connecting the Dots, The War Doctor puts a time counter on itself

anything is sacrificed — 3,450 cards in the game can cause this (Connecting the Dots is one).

  1. Gorbag of Minas Morgul — When you sacrifice Connecting the Dots, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Connecting the Dots is one).

When Connecting the Dots is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Connecting the Dots is one).

  1. Historian's Boon — When Connecting the Dots enters, Historian's Boon makes a token

an enchantment it makes cheaper to cast — 3,713 cards in the game can cause this.

  1. Mana Matrix — Mana Matrix reduces what Connecting the Dots costs

3,712 other cards cause it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Connecting the Dots is one).

When Connecting the Dots enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Thassa's Devourer — mills a card
  8. Archon of Sun's Grace — makes a token
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Connecting the Dots is one).

  1. Samwise Gamgee — Connecting the Dots puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Connecting the Dots puts cards into the graveyard that Bloodbond March can bring back
  3. Gale, Waterdeep Prodigy — When Connecting the Dots is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  4. Harness the Storm — Connecting the Dots puts cards into the graveyard that Harness the Storm can bring back
  5. Transplant Theorist — When Connecting the Dots is in the graveyard, Transplant Theorist can bring it back
  6. Heart-Shaped Herb — When Connecting the Dots is in the graveyard, Heart-Shaped Herb can bring it back
  7. Wayward Angel — Connecting the Dots fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Sidequest: Card Collection // Magicked Card — Connecting the Dots fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

436 other cards care about it too. These are the ones with the most connections.