edhseer Commander synergy, explained
Legendary Creature — Human Warrior
Mana cost: {1}{B}{R}{G}
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
static — gives +X/+0, where X is the greatest power among creature cards in all graveyards
Whenever Coram attacks, each player mills a card.
triggered — mills a card
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
static —
static — brings a card back
What a deck led by this card wants
Causes: mill a card, play a land, cast a spell, a spell leaves a graveyard.
Cares about: a spell in a graveyard.
a land is played — 97 cards in the game can cause this (Coram is one).
When a land plays a land thanks to Coram, the Undertaker:
7 other cards care about it too. These are the ones with the most connections.
a spell is cast — 155 cards in the game can cause this (Coram is one).
453 other cards care about it too. These are the ones with the most connections.
a card is milled — 772 cards in the game can cause this (Coram is one).
a Warrior attacks — 1,319 cards in the game can cause this (Coram is one).
a Warrior deals combat damage — 1,319 cards in the game can cause this (Coram is one).
a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Coram is one).
a Warrior enters the battlefield — 1,403 cards in the game can cause this (Coram is one).
When Coram, the Undertaker enters:
anything leaves a graveyard — 2,503 cards in the game can cause this (Coram is one).
When Coram, the Undertaker leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Coram is one).
When Coram, the Undertaker enters:
2 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Coram is one).
Coram, the Undertaker:
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Coram is one).
When a card hits the graveyard thanks to Coram, the Undertaker:
6 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Coram is one).
376 other cards care about it too. These are the ones with the most connections.