edhseer Commander synergy, explained
Creature — Elf Warrior
Mana cost: {1}{B}
This creature enters with three -1/-1 counters on it.
static — arrives with counters
At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
triggered —
Causes: put a counter on anything, remove a counter from anything.
Cares about: nothing.
an Elf attacks — 723 cards in the game can cause this (Creakwood Safewright is one).
When Creakwood Safewright attacks:
a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Creakwood Safewright is one).
an Elf enters the battlefield — 752 cards in the game can cause this (Creakwood Safewright is one).
When Creakwood Safewright enters:
1 other card cares about it too. These are the ones with the most connections.
a Warrior attacks — 1,319 cards in the game can cause this (Creakwood Safewright is one).
a Warrior deals combat damage — 1,319 cards in the game can cause this (Creakwood Safewright is one).
a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Creakwood Safewright is one).
a Warrior enters the battlefield — 1,403 cards in the game can cause this (Creakwood Safewright is one).
When Creakwood Safewright enters:
a creature gets a counter — 2,691 cards in the game can cause this (Creakwood Safewright is one).
When Creakwood Safewright gets a counter:
33 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Creakwood Safewright is one).
8 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Creakwood Safewright is one).
When Creakwood Safewright attacks:
118 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Creakwood Safewright is one).
When Creakwood Safewright attacks:
183 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Creakwood Safewright is one).
When Creakwood Safewright blocks:
25 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Creakwood Safewright is one).
When Creakwood Safewright enters:
311 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Creakwood Safewright is one).
41 other cards care about it too. These are the ones with the most connections.