Crescent Island Temple

Crescent Island Temple

Legendary Enchantment — Shrine

Mana cost: {3}{R}

How we read this card

When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess.

triggered — makes a token

Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.

triggered — makes a token

Causes: create a Monk creature token, put a Monk creature token onto the battlefield.

Cares about: a Shrine enters the battlefield, a Shrine you control.

Works well with

a Shrine you control — 22 cards in the game can cause this.

While you control Go-Shintai of:

  1. Go-Shintai of Hidden Cruelty — Hidden Cruelty, Crescent Island Temple counts it and makes more tokens
  2. Go-Shintai of Shared Purpose — Shared Purpose, Crescent Island Temple counts it and makes more tokens
  3. Go-Shintai of Lost Wisdom — Lost Wisdom, Crescent Island Temple counts it and makes more tokens
  4. Go-Shintai of Ancient Wars — Ancient Wars, Crescent Island Temple counts it and makes more tokens
  5. Go-Shintai of Boundless Vigor — Boundless Vigor, Crescent Island Temple counts it and makes more tokens

17 other cards use it too. These are the ones with the most connections.

a nontoken Shrine enters the battlefield — 23 cards in the game can cause this (Crescent Island Temple is one).

  1. Go-Shintai of Life's Origin — When Crescent Island Temple enters, Go-Shintai of Life's Origin makes a token

a Shrine enters the battlefield — 23 cards in the game can cause this.

  1. Kyoshi Island Plaza — When Crescent Island Temple enters, Kyoshi Island Plaza searches a library
  2. Northern Air Temple — When Crescent Island Temple enters, Northern Air Temple makes each opponent lose 1 life
  3. The Spirit Oasis — When Crescent Island Temple enters, The Spirit Oasis draws you 1 card
  4. Southern Air Temple — When Crescent Island Temple enters, Southern Air Temple puts a counter on a creature
  5. Sanctum of Shattered Heights — When Sanctum of Shattered Heights enters, Crescent Island Temple makes a token
  6. Honden of Infinite Rage — When Honden of Infinite Rage enters, Crescent Island Temple makes a token

1 other card cares about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Industrial Advancement — Crescent Island Temple makes fodder for Industrial Advancement
  2. Divergent Transformations — Crescent Island Temple makes fodder for Divergent Transformations
  3. Transmogrify — Crescent Island Temple makes fodder for Transmogrify

2,717 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Crescent Island Temple is one).

When a Monk enters thanks to Crescent Island Temple:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Crescent Island Temple is one).

  1. Staff of the Storyteller — When Crescent Island Temple makes a Monk token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Crescent Island Temple is one).

When Crescent Island Temple is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Crescent Island Temple is one).

  1. Historian's Boon — When Crescent Island Temple enters, Historian's Boon makes a token

a token enters the battlefield — 3,710 cards in the game can cause this (Crescent Island Temple is one).

When a Monk enters thanks to Crescent Island Temple:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Crescent Island Temple is one).

When Crescent Island Temple makes a Monk token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Crescent Island Temple is one).

When Crescent Island Temple enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

66 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Crescent Island Temple is one).

When a Monk enters thanks to Crescent Island Temple:

  1. Airbender Ascension — puts a quest counter on itself
  2. Lunarch Veteran // Luminous Phantom — gains you 1 life
  3. Pious Evangel // Wayward Disciple — gains you 1 life
  4. Daxos, Blessed by the Sun — gains you 1 life
  5. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  6. Blasting Station — untaps itself
  7. General Kreat, the Boltbringer — deals 1 damage
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

341 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Crescent Island Temple is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Monk enters thanks to Crescent Island Temple, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

38 other cards care about it too. These are the ones with the most connections.