edhseer Commander synergy, explained
Legendary Enchantment — Shrine
Mana cost: {3}{R}
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess.
triggered — makes a token
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
triggered — makes a token
Causes: create a Monk creature token, put a Monk creature token onto the battlefield.
Cares about: a Shrine enters the battlefield, a Shrine you control.
a Shrine you control — 22 cards in the game can cause this.
While you control Go-Shintai of:
17 other cards use it too. These are the ones with the most connections.
a nontoken Shrine enters the battlefield — 23 cards in the game can cause this (Crescent Island Temple is one).
a Shrine enters the battlefield — 23 cards in the game can cause this.
1 other card cares about it too. These are the ones with the most connections.
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,717 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Crescent Island Temple is one).
When a Monk enters thanks to Crescent Island Temple:
a creature token is created — 2,799 cards in the game can cause this (Crescent Island Temple is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Crescent Island Temple is one).
When Crescent Island Temple is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Crescent Island Temple is one).
a token enters the battlefield — 3,710 cards in the game can cause this (Crescent Island Temple is one).
When a Monk enters thanks to Crescent Island Temple:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Crescent Island Temple is one).
When Crescent Island Temple makes a Monk token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Crescent Island Temple is one).
When Crescent Island Temple enters:
66 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Crescent Island Temple is one).
When a Monk enters thanks to Crescent Island Temple:
341 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Crescent Island Temple is one).
38 other cards care about it too. These are the ones with the most connections.