edhseer Commander synergy, explained
Legendary Enchantment — Shrine
Mana cost: {B}
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
triggered — makes each opponent lose X life
triggered — gains you life
triggered — drains each opponent
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
triggered — makes each opponent lose 1 life
triggered — gains you 1 life
triggered — drains each opponent
Causes: make a player lose life, gain life.
Cares about: a Shrine enters the battlefield, a Shrine you control.
a Shrine you control — 22 cards in the game can cause this.
12 other cards use it too. These are the ones with the most connections.
a nontoken Shrine enters the battlefield — 23 cards in the game can cause this (Northern Air Temple is one).
a Shrine enters the battlefield — 23 cards in the game can cause this (Northern Air Temple is one).
When Northern Air Temple enters:
3 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Northern Air Temple is one).
When Northern Air Temple gains life:
84 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Northern Air Temple is one).
When a permanent makes a player lose life thanks to Northern Air Temple:
46 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Northern Air Temple is one).
When Northern Air Temple is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Northern Air Temple is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Northern Air Temple is one).
When Northern Air Temple enters:
64 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Northern Air Temple is one).
30 other cards care about it too. These are the ones with the most connections.