Southern Air Temple

Southern Air Temple

Legendary Enchantment — Shrine

Mana cost: {3}{W}

How we read this card

When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.

triggered — puts counters on it

Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.

triggered — puts a counter on it

Causes: put a counter on a creature.

Cares about: a Shrine enters the battlefield, a Shrine you control.

Works well with

a Shrine you control — 22 cards in the game can cause this.

  1. Go-Shintai of Hidden Cruelty — While you control Go-Shintai of Hidden Cruelty, Southern Air Temple counts it and puts on more counters
  2. Go-Shintai of Shared Purpose — While you control Go-Shintai of Shared Purpose, Southern Air Temple counts it and puts on more counters
  3. Go-Shintai of Lost Wisdom — While you control Go-Shintai of Lost Wisdom, Southern Air Temple counts it and puts on more counters
  4. Go-Shintai of Ancient Wars — While you control Go-Shintai of Ancient Wars, Southern Air Temple counts it and puts on more counters
  5. Go-Shintai of Boundless Vigor — While you control Go-Shintai of Boundless Vigor, Southern Air Temple counts it and puts on more counters
  6. Honden of Life's Web — While you control Honden of Life's Web, Southern Air Temple counts it and puts on more counters
  7. Sanctum of Shattered Heights — While you control Sanctum of Shattered Heights, Southern Air Temple counts it and puts on more counters
  8. Sanctum of Calm Waters — While you control Sanctum of Calm Waters, Southern Air Temple counts it and puts on more counters
  9. Honden of Night's Reach — While you control Honden of Night's Reach, Southern Air Temple counts it and puts on more counters
  10. Sanctum of Stone Fangs — While you control Sanctum of Stone Fangs, Southern Air Temple counts it and puts on more counters

12 other cards use it too. These are the ones with the most connections.

a nontoken Shrine enters the battlefield — 23 cards in the game can cause this (Southern Air Temple is one).

  1. Go-Shintai of Life's Origin — When Southern Air Temple enters, Go-Shintai of Life's Origin makes a token

a Shrine enters the battlefield — 23 cards in the game can cause this.

  1. Crescent Island Temple — When Southern Air Temple enters, Crescent Island Temple makes a token
  2. Kyoshi Island Plaza — When Southern Air Temple enters, Kyoshi Island Plaza searches a library
  3. Northern Air Temple — When Southern Air Temple enters, Northern Air Temple makes each opponent lose 1 life
  4. The Spirit Oasis — When Southern Air Temple enters, The Spirit Oasis draws you 1 card
  5. Honden of Cleansing Fire — When Honden of Cleansing Fire enters, Southern Air Temple puts a counter on a creature
  6. Sanctum of Tranquil Light — When Sanctum of Tranquil Light enters, Southern Air Temple puts a counter on a creature

1 other card cares about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Southern Air Temple is one).

When a creature gets a counter thanks to Southern Air Temple:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Shalai and Hallar — deals that much damage
  6. Danny Pink — draws you 1 card
  7. Enduring Scalelord — puts a +1/+1 counter on itself
  8. Mikey & Leo, Chaos & Order — draws you 1 card
  9. Knight of Wundagore — puts a +1/+1 counter on itself
  10. Omarthis, Ghostfire Initiate — puts a counter on a permanent

31 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Southern Air Temple is one).

When Southern Air Temple is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Southern Air Temple is one).

  1. Historian's Boon — When Southern Air Temple enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Southern Air Temple is one).

When Southern Air Temple enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

59 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Southern Air Temple is one).

  1. All Will Be One — When a creature gets a counter thanks to Southern Air Temple, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.