Culling Sun

Culling Sun

Sorcery

Mana cost: {2}{W}{W}{B}

How we read this card

Destroy each creature with mana value 3 or less.

on-cast —

Causes: a creature dies.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Culling Sun is one).

  1. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Culling Sun, it triggers

1 other card cares about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Culling Sun is one).

Culling Sun puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. Havengul Lich — can bring back
  3. Liliana the Repentant — can bring back
  4. Paleoloth — can bring back
  5. Chainer, Nightmare Adept — can bring back
  6. Banon, the Returners' Leader — can bring back
  7. Surgical Suite // Hospital Room — can bring back
  8. Sword of Light and Shadow — can bring back
  9. Necromantic Thirst — can bring back
  10. Krile Baldesion — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Culling Sun is one).

When a creature dies thanks to Culling Sun:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back
  9. High-Society Hunter — draws you 1 card
  10. Overseer of the Damned — makes a token

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Culling Sun is one).

  1. Pious Evangel // Wayward Disciple — When a creature dies thanks to Culling Sun, Pious Evangel // Wayward Disciple makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — When a creature dies thanks to Culling Sun, Daxos, Blessed by the Sun gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — When a creature dies thanks to Culling Sun, Elas il-Kor, Sadistic Pilgrim makes each opponent lose 1 life
  4. Shriveling Rot — When a creature dies thanks to Culling Sun, Shriveling Rot makes a player lose life equal to its toughness
  5. Jeskai Sage — When Jeskai Sage dies thanks to Culling Sun, it draws you 1 card
  6. Meathook Massacre II — When a creature dies thanks to Culling Sun, Meathook Massacre II brings a card back
  7. Ashnod's Intervention — When a creature dies thanks to Culling Sun, Ashnod's Intervention brings a card back
  8. Cyclops Superconductor — When Cyclops Superconductor dies thanks to Culling Sun, it triggers
  9. Saffi Eriksdotter — When a creature dies thanks to Culling Sun, Saffi Eriksdotter sacrifices itself
  10. Angelic Renewal — When a creature dies thanks to Culling Sun, Angelic Renewal sacrifices itself

450 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Culling Sun is one).

When a creature hits the graveyard thanks to Culling Sun:

  1. Lorcan, Warlock Collector — brings a card back
  2. Robot Domination — draws you 1 card
  3. Lazav, Dimir Mastermind — copies a permanent
  4. Profane Memento — gains you 1 life
  5. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  6. Soulcipher Board // Cipherbound Spirit — triggers

8 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Culling Sun is one).

When Culling Sun is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1

431 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Culling Sun is one).

  1. Ninja Teen — When a creature leaves the battlefield thanks to Culling Sun, Ninja Teen makes each opponent lose 1 life

31 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Culling Sun is one).

  1. Havi, the All-Father — Culling Sun fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Culling Sun fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Treacherous Vampire — Culling Sun fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  4. Athreos, Shroud-Veiled — Culling Sun puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  5. Glissa's Retriever — Culling Sun puts cards into the graveyard that Glissa's Retriever can bring back
  6. Greenwarden of Murasa — Culling Sun puts cards into the graveyard that Greenwarden of Murasa can bring back
  7. Gale, Waterdeep Prodigy — Culling Sun puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back

437 other cards care about it too. These are the ones with the most connections.