Cult Guildmage

Cult Guildmage

Creature — Human Shaman

Mana cost: {B}{R}

How we read this card

Target player discards a card. Activate only as a sorcery.

activated {3}{B}, {T} —

This creature deals 1 damage to target opponent or planeswalker.

activated {R}, {T} — deals 1 damage

Causes: discard a card, anything deals noncombat damage, a planeswalker deals noncombat damage.

Cares about: nothing.

Works well with

a Shaman creature enters the battlefield — 539 cards in the game can cause this (Cult Guildmage is one).

  1. Thornbite Staff — When Cult Guildmage enters, Thornbite Staff triggers

a card is discarded — 2,042 cards in the game can cause this (Cult Guildmage is one).

When Cult Guildmage makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Cult Guildmage is one).

When Cult Guildmage deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Ghyrson Starn, Kelermorph — deals 2 damage
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Cult Guildmage is one).

When Cult Guildmage makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Cult Guildmage is one).

When Cult Guildmage enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Cult Guildmage is one).

  1. Samwise Gamgee — Cult Guildmage puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Cult Guildmage puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Cult Guildmage puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Cult Guildmage puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Cult Guildmage puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Cult Guildmage puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Cult Guildmage puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Cult Guildmage fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Cult Guildmage puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Cult Guildmage puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Cult Guildmage is one).

When a card hits the graveyard thanks to Cult Guildmage:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Measure of Wickedness — gives an opponent control of itself
  8. Energy Field — sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Cult Guildmage is one).

  1. Anthem of Rakdos — When Cult Guildmage attacks, Anthem of Rakdos gives +2/+0

199 other cards care about it too. These are the ones with the most connections.