Curse of the Swine

Curse of the Swine

Sorcery

Mana cost: {X}{U}{U}

How we read this card

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

on-cast —

on-cast — makes a token

Causes: exile a creature, a creature leaves the battlefield, create a Boar creature token, put a Boar creature token onto the battlefield.

Cares about: nothing.

Works well with

a creature is exiled — 1,003 cards in the game can cause this (Curse of the Swine is one).

When a creature is exiled thanks to Curse of the Swine:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Curse of the Swine is one).

  1. The War Doctor — When a creature is exiled thanks to Curse of the Swine, The War Doctor puts a time counter on itself

a token enters the battlefield — 3,710 cards in the game can cause this (Curse of the Swine is one).

When a Boar enters thanks to Curse of the Swine:

  1. Kambal, Profiteering Mayor — makes a token
  2. Lucy MacLean, Positively Armed — makes a token

11 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Curse of the Swine is one).

When Curse of the Swine is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Curse of the Swine is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Curse of the Swine, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Curse of the Swine is one).

When a creature leaves the battlefield thanks to Curse of the Swine:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Curse of the Swine is one).

When a Boar enters thanks to Curse of the Swine:

  1. Blasting Station — untaps itself
  2. Suture Priest — makes each opponent lose 1 life
  3. Soul's Attendant — gains you 1 life
  4. Mogg Bombers — sacrifices itself
  5. Flame-Kin War Scout — sacrifices itself
  6. Monkey Cage — sacrifices itself
  7. Tainted Aether — makes a player sacrifice a creature or land
  8. Lethal Vapors — kills it
  9. Grave Peril — sacrifices itself
  10. Spreading Plague — kills a creature

327 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Curse of the Swine is one).

When Curse of the Swine is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Master of Winds — triggers

7 other cards care about it too. These are the ones with the most connections.