Soul's Attendant

Soul's Attendant

Creature — Human Cleric

Mana cost: {W}

How we read this card

Whenever another creature enters, you may gain 1 life.

triggered — gains you 1 life

Causes: gain life.

Cares about: a creature enters the battlefield.

Works well with

a Cleric enters the battlefield — 722 cards in the game can cause this (Soul's Attendant is one).

  1. Cleric of Life's Bond — When Soul's Attendant enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Soul's Attendant is one).

When Soul's Attendant gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a Human it boosts — 4,598 cards in the game can cause this.

  1. Sanctuary Lockdown — Sanctuary Lockdown gives Soul's Attendant bigger stats

4,597 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Soul's Attendant is one).

When Soul's Attendant enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Soul's Attendant is one).

When Soul's Attendant attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Soul's Attendant is one).

When Soul's Attendant attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

183 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Soul's Attendant is one).

When Soul's Attendant blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Tide of War — sacrifices a creature
  6. Dead-Iron Sledge — kills a creature
  7. Dwindle — kills a creature
  8. Shield of the Righteous — triggers

20 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Soul's Attendant is one).

When Soul's Attendant attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature it boosts — 19,392 cards in the game can cause this.

  1. Vanquisher's Banner — Vanquisher's Banner gives Soul's Attendant bigger stats
  2. Amazing Alliance — Amazing Alliance gives Soul's Attendant bigger stats
  3. Path of Bravery — Path of Bravery gives Soul's Attendant bigger stats
  4. Paladin Class — Paladin Class gives Soul's Attendant bigger stats
  5. Divine Sacrament — Divine Sacrament gives Soul's Attendant bigger stats
  6. Boon of the Spirit Realm — Boon of the Spirit Realm gives Soul's Attendant bigger stats
  7. Elesh Norn, Grand Cenobite — Elesh Norn, Grand Cenobite gives Soul's Attendant bigger stats
  8. Spear of Heliod — Spear of Heliod gives Soul's Attendant bigger stats
  9. Vibrating Sphere — Vibrating Sphere gives Soul's Attendant bigger stats
  10. An Unexpected Party // At the Door — An Unexpected Party // At the Door gives Soul's Attendant bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Skyhunter Strike Force — Skyhunter Strike Force gives Soul's Attendant melee
  2. Sublime Archangel — Sublime Archangel gives Soul's Attendant exalted
  3. Gate Hound — Gate Hound gives Soul's Attendant vigilance
  4. Valor — Valor gives Soul's Attendant first strike
  5. Echo Circlet — Echo Circlet gives Soul's Attendant an extra ability
  6. Vanguard's Shield — Vanguard's Shield gives Soul's Attendant an extra ability
  7. Alacrian Armory — Alacrian Armory gives Soul's Attendant vigilance
  8. Akroma's Memorial — Akroma's Memorial gives Soul's Attendant first strike, flying, haste, protection, trample and vigilance
  9. Warrior's Resolve — Warrior's Resolve gives Soul's Attendant training
  10. Entangler — Entangler gives Soul's Attendant an extra ability

19,382 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Soul's Attendant haste
  2. True Conviction — True Conviction gives Soul's Attendant haste

19,390 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Soul's Attendant its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Amorphous Axe — Amorphous Axe gives Soul's Attendant an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Soul's Attendant an extra creature type

19,390 other cards cause it too. These are the ones with the most connections.

a creature it applies animate to — 19,392 cards in the game can cause this.

  1. Spark Rupture — Spark Rupture gives Soul's Attendant life as a creature

19,391 other cards cause it too. These are the ones with the most connections.

a creature it applies untap to — 19,392 cards in the game can cause this.

  1. Dazzling Theater // Prop Room — Dazzling Theater // Prop Room gives Soul's Attendant an extra untap

19,391 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this.

  1. Slash, Reptile Rampager — When Soul's Attendant enters, Slash, Reptile Rampager deals 2 damage
  2. Ray Fillet, Wave Warrior — When Soul's Attendant enters, Ray Fillet, Wave Warrior puts a counter on itself
  3. Bess, Soul Nourisher — When Soul's Attendant enters, Bess, Soul Nourisher puts a +1/+1 counter on itself
  4. The Neutrinos — When Soul's Attendant enters, The Neutrinos gets +1/+0
  5. Wingnut, Bat on the Belfry — When Soul's Attendant enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  6. Dowsing Dagger // Lost Vale — When a Plant enters thanks to Dowsing Dagger // Lost Vale, Soul's Attendant gains you 1 life
  7. Crib Swap — When a Shapeshifter enters thanks to Crib Swap, Soul's Attendant gains you 1 life
  8. Reduce to Memory — When a Spirit enters thanks to Reduce to Memory, Soul's Attendant gains you 1 life
  9. Contraband Livestock — When an Ox enters thanks to Contraband Livestock, Soul's Attendant gains you 1 life
  10. Secure the Scene — When a Soldier enters thanks to Secure the Scene, Soul's Attendant gains you 1 life
  11. Angelic Ascension — When an Angel enters thanks to Angelic Ascension, Soul's Attendant gains you 1 life
  12. Baffling End — When a Dinosaur enters thanks to Baffling End, Soul's Attendant gains you 1 life
  13. Forbidden Orchard — When a Spirit enters thanks to Forbidden Orchard, Soul's Attendant gains you 1 life
  14. Glass Casket — When a creature enters thanks to Glass Casket, Soul's Attendant gains you 1 life
  15. Isolation Zone — When a creature enters thanks to Isolation Zone, Soul's Attendant gains you 1 life
  16. Aetherstorm Roc — When Soul's Attendant enters, Aetherstorm Roc puts a counter on a permanent you control
  17. Raphael, Most Attitude — When Soul's Attendant enters, Raphael, Most Attitude exiles a card from your library

312 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Soul's Attendant is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Soul's Attendant enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

47 other cards care about it too. These are the ones with the most connections.