edhseer Commander synergy, explained
Enchantment
Mana cost: {2}{W}{W}
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield.
triggered —
triggered — blinks a permanent
Causes: exile a creature, exile an enchantment, a creature leaves the battlefield, an enchantment leaves the battlefield, put a creature onto the battlefield, put an enchantment onto the battlefield.
Cares about: nothing.
a creature is exiled — 1,003 cards in the game can cause this (Isolation Zone is one).
When a creature is exiled thanks to Isolation Zone:
4 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Isolation Zone is one).
an enchantment is cast — 3,673 cards in the game can cause this (Isolation Zone is one).
When Isolation Zone is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Isolation Zone is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Isolation Zone is one).
When Isolation Zone enters:
62 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Isolation Zone is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Isolation Zone is one).
When a creature leaves the battlefield thanks to Isolation Zone:
25 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Isolation Zone is one).
When a creature enters thanks to Isolation Zone:
29 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Isolation Zone is one).
When a creature enters thanks to Isolation Zone:
309 other cards care about it too. These are the ones with the most connections.