Damage Control Crew

Damage Control Crew

Creature — Human Citizen

Mana cost: {3}{G}

How we read this card

When this creature enters, choose one —

triggered —

Repair — Return target card with mana value 4 or greater from your graveyard to your hand.

triggered — brings a card back

Impound — Exile target artifact or enchantment.

triggered —

Causes: you face a dilemma, anything leaves a graveyard, exile an artifact, exile an enchantment, an artifact leaves the battlefield, an enchantment leaves the battlefield.

Cares about: a card in a graveyard.

Works well with

an artifact is exiled — 336 cards in the game can cause this (Damage Control Crew is one).

  1. Shard of the Void Dragon — When an artifact is exiled thanks to Damage Control Crew, Shard of the Void Dragon puts 2 +1/+1 counters on itself

1 other card cares about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Damage Control Crew is one).

When Damage Control Crew poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

anything is exiled — 2,497 cards in the game can cause this (Damage Control Crew is one).

  1. The War Doctor — When an artifact or enchantment is exiled thanks to Damage Control Crew, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Damage Control Crew is one).

When Damage Control Crew leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Damage Control Crew is one).

When Damage Control Crew enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

put a card into a graveyard — 7,589 cards in the game can cause this.

  1. Relic Golem — Relic Golem puts cards into the graveyard that Damage Control Crew can bring back
  2. Cavalier of Thorns — Cavalier of Thorns puts cards into the graveyard that Damage Control Crew can bring back
  3. Crashing Centaur — Crashing Centaur puts cards into the graveyard that Damage Control Crew can bring back
  4. Rick Jones, Destined Sidekick — Rick Jones, Destined Sidekick puts cards into the graveyard that Damage Control Crew can bring back
  5. Sarinth Steelseeker — Sarinth Steelseeker puts cards into the graveyard that Damage Control Crew can bring back
  6. Loamcrafter Faun — Loamcrafter Faun puts cards into the graveyard that Damage Control Crew can bring back
  7. Ooze Patrol — Ooze Patrol puts cards into the graveyard that Damage Control Crew can bring back
  8. Moldgraf Millipede — Moldgraf Millipede puts cards into the graveyard that Damage Control Crew can bring back
  9. Stubborn Burrowfiend — Stubborn Burrowfiend puts cards into the graveyard that Damage Control Crew can bring back
  10. Splinterfright — Splinterfright puts cards into the graveyard that Damage Control Crew can bring back

7,579 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Damage Control Crew is one).

When Damage Control Crew attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Damage Control Crew is one).

When Damage Control Crew attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Damage Control Crew is one).

When Damage Control Crew blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

23 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Damage Control Crew is one).

  1. Mardu Ascendancy — When Damage Control Crew attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Damage Control Crew is one).

  1. God-Eternal Oketra — When Damage Control Crew is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Damage Control Crew is one).

  1. Dual Nature — When Damage Control Crew enters, Dual Nature makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Damage Control Crew is one).

When Damage Control Crew enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

305 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Damage Control Crew is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Damage Control Crew enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.