edhseer Commander synergy, explained
Creature — Human Citizen
Mana cost: {3}{G}
When this creature enters, choose one —
triggered —
Repair — Return target card with mana value 4 or greater from your graveyard to your hand.
triggered — brings a card back
Impound — Exile target artifact or enchantment.
triggered —
Causes: you face a dilemma, anything leaves a graveyard, exile an artifact, exile an enchantment, an artifact leaves the battlefield, an enchantment leaves the battlefield.
Cares about: a card in a graveyard.
an artifact is exiled — 336 cards in the game can cause this (Damage Control Crew is one).
1 other card cares about it too. These are the ones with the most connections.
you face a dilemma — 739 cards in the game can cause this (Damage Control Crew is one).
When Damage Control Crew poses a dilemma:
anything is exiled — 2,497 cards in the game can cause this (Damage Control Crew is one).
1 other card cares about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Damage Control Crew is one).
When Damage Control Crew leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Damage Control Crew is one).
When Damage Control Crew enters:
2 other cards care about it too. These are the ones with the most connections.
put a card into a graveyard — 7,589 cards in the game can cause this.
7,579 other cards cause it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Damage Control Crew is one).
When Damage Control Crew attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Damage Control Crew is one).
When Damage Control Crew attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Damage Control Crew is one).
When Damage Control Crew blocks:
23 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Damage Control Crew is one).
2 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Damage Control Crew is one).
90 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Damage Control Crew is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Damage Control Crew is one).
When Damage Control Crew enters:
305 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Damage Control Crew is one).
41 other cards care about it too. These are the ones with the most connections.