Ooze Patrol

Ooze Patrol

Creature — Ooze

Mana cost: {3}{G}

How we read this card

When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard.

triggered — mills a card

triggered — puts counters on it

Causes: mill a card, put a counter on anything.

Cares about: an artifact in a graveyard, a creature in a graveyard.

Works well with

put an artifact into a graveyard — 1,226 cards in the game can cause this.

  1. Straw Golem — When Straw Golem is in the graveyard, Ooze Patrol gets bigger
  2. ED-E, Lonesome Eyebot — When ED-E, Lonesome Eyebot is in the graveyard, Ooze Patrol gets bigger
  3. Trading Post — Trading Post puts cards into the graveyard, and Ooze Patrol gets bigger
  4. Codex Shredder — Codex Shredder puts cards into the graveyard, and Ooze Patrol gets bigger
  5. Extruder — When Extruder is in the graveyard, Ooze Patrol gets bigger
  6. Acidic Dagger — Acidic Dagger puts cards into the graveyard, and Ooze Patrol gets bigger
  7. Phyrexian Dreadnought — When Phyrexian Dreadnought is in the graveyard, Ooze Patrol gets bigger
  8. Grinding Station — Grinding Station puts cards into the graveyard, and Ooze Patrol gets bigger
  9. Ravenous Amulet — Ravenous Amulet puts cards into the graveyard, and Ooze Patrol gets bigger
  10. Culling Dais — Culling Dais puts cards into the graveyard, and Ooze Patrol gets bigger

1,216 other cards cause it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Ooze Patrol is one).

When Ooze Patrol gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Swarmborn Giant — When Swarmborn Giant is in the graveyard, Ooze Patrol gets bigger
  2. Hot Soup — Hot Soup puts cards into the graveyard, and Ooze Patrol gets bigger
  3. Mortal Wound — Mortal Wound puts cards into the graveyard, and Ooze Patrol gets bigger
  4. Nantuko Calmer — When Nantuko Calmer is in the graveyard, Ooze Patrol gets bigger
  5. Gurzigost — When Gurzigost is in the graveyard, Ooze Patrol gets bigger
  6. Endurance — When Endurance is in the graveyard, Ooze Patrol gets bigger
  7. Anurid Scavenger — When Anurid Scavenger is in the graveyard, Ooze Patrol gets bigger
  8. Stone-Tongue Basilisk — Stone-Tongue Basilisk puts cards into the graveyard, and Ooze Patrol gets bigger
  9. Birthing Ritual — Birthing Ritual puts cards into the graveyard, and Ooze Patrol gets bigger
  10. Turntimber Sower — Turntimber Sower puts cards into the graveyard, and Ooze Patrol gets bigger

2,759 other cards cause it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Ooze Patrol is one).

  1. All Will Be One — When Ooze Patrol gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Ooze Patrol is one).

  1. Samwise Gamgee — Ooze Patrol puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Ooze Patrol puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Ooze Patrol puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Ooze Patrol puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Ooze Patrol puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Ooze Patrol puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Ooze Patrol puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Ooze Patrol fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Ooze Patrol puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Ooze Patrol puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Ooze Patrol is one).

When a card hits the graveyard thanks to Ooze Patrol:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Ooze Patrol is one).

When Ooze Patrol attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Ooze Patrol is one).

When Ooze Patrol attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Ooze Patrol is one).

When Ooze Patrol blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

26 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Ooze Patrol is one).

  1. Mardu Ascendancy — When Ooze Patrol attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this.

  1. Scurry Oak — When Ooze Patrol enters, Scurry Oak puts a counter on itself
  2. Fathom Mage — When Ooze Patrol enters, Fathom Mage puts a counter on itself
  3. Lonis, Genetics Expert — When Ooze Patrol enters, Lonis, Genetics Expert puts a counter on itself
  4. Slash, Reptile Rampager — When Ooze Patrol enters, Slash, Reptile Rampager deals 2 damage
  5. Ray Fillet, Wave Warrior — When Ooze Patrol enters, Ray Fillet, Wave Warrior puts a counter on itself
  6. The Neutrinos — When Ooze Patrol enters, The Neutrinos gets +1/+0
  7. Wingnut, Bat on the Belfry — When Ooze Patrol enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  8. Triassic Egg — When Ooze Patrol enters thanks to Triassic Egg, it mills a card
  9. Cold Storage — When Ooze Patrol enters thanks to Cold Storage, it mills a card
  10. Voyager Staff — When Ooze Patrol enters thanks to Voyager Staff, it mills a card
  11. Ghost Vacuum — When Ooze Patrol enters thanks to Ghost Vacuum, it mills a card
  12. Aetherstorm Roc — When Ooze Patrol enters, Aetherstorm Roc puts a counter on a permanent you control
  13. Raphael, Most Attitude — When Ooze Patrol enters, Raphael, Most Attitude exiles a card from your library

340 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Ooze Patrol is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Ooze Patrol enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.