Dovin's Acuity

Dovin's Acuity

Enchantment

Mana cost: {1}{W}{U}

How we read this card

When this enchantment enters, you gain 2 life and draw a card.

triggered — gains you 2 life

triggered — draws you 1 card

Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.

triggered — bounce

Causes: gain life, draw a card, an enchantment leaves the battlefield.

Cares about: nothing.

Works well with

life is gained — 2,076 cards in the game can cause this (Dovin's Acuity is one).

When Dovin's Acuity gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Dovin's Acuity is one).

When Dovin's Acuity is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Dovin's Acuity is one).

  1. Historian's Boon — When Dovin's Acuity enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Dovin's Acuity is one).

When Dovin's Acuity enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

61 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Dovin's Acuity is one).

When Dovin's Acuity makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Teferi's Tutelage — mills a card
  3. Temmet, Naktamun's Will — gives +1/+1
  4. Niv-Mizzet, Parun — deals 1 damage
  5. Aether Syphon — mills a card
  6. The Locust God — makes a token
  7. Starving Revenant — makes each opponent lose 1 life
  8. Diviner's Wand — gets +1/+1
  9. Ominous Seas — puts a foreshadow counter on itself
  10. Dream Trawler — gets +1/+0

57 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Dovin's Acuity is one).

  1. Nature's Wrath — When Dovin's Acuity enters, Nature's Wrath makes a player sacrifice an Island or permanent

27 other cards care about it too. These are the ones with the most connections.