edhseer Commander synergy, explained
Enchantment
Mana cost: {2}{W}{W}
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}.
triggered —
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Causes: sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield.
Cares about: an upkeep.
an enchantment is sacrificed — 588 cards in the game can cause this (Drought is one).
an enchantment in a graveyard — 983 cards in the game can cause this (Drought is one).
When Drought is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Drought is one).
When Drought is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Drought is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Drought is one).
When Drought is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Drought is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Drought is one).
65 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Drought is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Drought is one).
When Drought hits the graveyard:
7 other cards care about it too. These are the ones with the most connections.