Druidic Ritual

Druidic Ritual

Sorcery

Mana cost: {2}{G}

How we read this card

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.

on-cast — mills a card

on-cast — brings a card back

on-cast — brings a card back

Causes: mill a card, a creature leaves a graveyard, a land leaves a graveyard.

Cares about: a creature in a graveyard, a land in a graveyard.

Works well with

put a land into a graveyard — 634 cards in the game can cause this.

  1. Spiked Ripsaw — Spiked Ripsaw puts cards into the graveyard that Druidic Ritual can bring back
  2. Excavating Anurid — Excavating Anurid puts cards into the graveyard that Druidic Ritual can bring back
  3. Centaur Garden — When Centaur Garden is in the graveyard, Druidic Ritual can bring it back
  4. Haven of the Spirit Dragon — When Haven of the Spirit Dragon is in the graveyard, Druidic Ritual can bring it back
  5. Edgewall Inn — When Edgewall Inn is in the graveyard, Druidic Ritual can bring it back
  6. Lazotep Quarry — Lazotep Quarry puts cards into the graveyard that Druidic Ritual can bring back
  7. Urza's Saga — When Urza's Saga is in the graveyard, Druidic Ritual can bring it back
  8. Inventors' Fair — When Inventors' Fair is in the graveyard, Druidic Ritual can bring it back
  9. Haunted Fengraf — When Haunted Fengraf is in the graveyard, Druidic Ritual can bring it back
  10. Gargantuan Gorilla — Gargantuan Gorilla puts cards into the graveyard that Druidic Ritual can bring back

624 other cards cause it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Druidic Ritual is one).

When a creature leaves a graveyard thanks to Druidic Ritual:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Druidic Ritual is one).

When a creature leaves a graveyard thanks to Druidic Ritual:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Druidic Ritual is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard that Druidic Ritual can bring back
  2. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Druidic Ritual can bring back
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard that Druidic Ritual can bring back
  4. Ayara, First of Locthwain — Ayara, First of Locthwain puts cards into the graveyard that Druidic Ritual can bring back
  5. Foot Chopper — Foot Chopper puts cards into the graveyard that Druidic Ritual can bring back
  6. Blasting Station — Blasting Station puts cards into the graveyard that Druidic Ritual can bring back
  7. Tainted Aether — Tainted Aether puts cards into the graveyard that Druidic Ritual can bring back
  8. Lethal Vapors — Lethal Vapors puts cards into the graveyard that Druidic Ritual can bring back
  9. Grave Peril — Grave Peril puts cards into the graveyard that Druidic Ritual can bring back

2,760 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Druidic Ritual is one).

When Druidic Ritual is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Druidic Ritual is one).

  1. Gale, Waterdeep Prodigy — Druidic Ritual puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — Druidic Ritual puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — Druidic Ritual puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — Druidic Ritual puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — Druidic Ritual puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Druidic Ritual puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Druidic Ritual fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Druidic Ritual puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Druidic Ritual puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Druidic Ritual puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Druidic Ritual is one).

When a card hits the graveyard thanks to Druidic Ritual:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Druidic Ritual is one).

When Druidic Ritual is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.