Duelist of the Mind

Duelist of the Mind

Creature — Human Advisor

Mana cost: {1}{U}

How we read this card

Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.

static — makes your creatures bigger

Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

triggered — draws you 1 card

triggered —

Causes: draw a card, discard a card.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Duelist of the Mind is one).

When Duelist of the Mind makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Duelist of the Mind is one).

When Duelist of the Mind makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Duelist of the Mind is one).

When Duelist of the Mind enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Duelist of the Mind is one).

  1. Samwise Gamgee — Duelist of the Mind puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Duelist of the Mind puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Duelist of the Mind puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Duelist of the Mind puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Duelist of the Mind puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Duelist of the Mind puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Duelist of the Mind puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Duelist of the Mind fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Duelist of the Mind puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Duelist of the Mind puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Duelist of the Mind is one).

When a card hits the graveyard thanks to Duelist of the Mind:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Duelist of the Mind is one).

When Duelist of the Mind attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers
  5. Campsite Cuisine — sacrifices a Food
  6. Gossip's Talent — triggers

123 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Duelist of the Mind is one).

When Duelist of the Mind attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

199 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Duelist of the Mind is one).

  1. Tide of War — When Duelist of the Mind blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Duelist of the Mind is one).

When Duelist of the Mind enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

350 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Duelist of the Mind is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Duelist of the Mind enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

61 other cards care about it too. These are the ones with the most connections.