Elder Druid

Creature — Elf Cleric Druid

Produces: an artifact, creature or land becoming tapped, an artifact, creature or land untapping.

Cares about: nothing.

Partners

50 cards can cause a land becoming tapped.

  1. Blight — When Elder Druid becomes tapped, Blight triggers
  2. Uncontrolled Infestation — When Elder Druid becomes tapped, Uncontrolled Infestation triggers
  3. Steam Vines — When Elder Druid becomes tapped, Steam Vines deals 1 damage

69 cards can cause an artifact becoming tapped.

  1. Relic Bind — When Elder Druid becomes tapped, Relic Bind triggers
  2. Relic Putrescence — When Elder Druid becomes tapped, Relic Putrescence puts a counter on a permanent

507 cards can cause a creature untapping.

  1. Fishing Pole — When Elder Druid untaps, Fishing Pole triggers

536 cards can cause a creature becoming tapped.

  1. Lust for War — When Elder Druid becomes tapped, Lust for War deals 3 damage
  2. Hylda of the Icy Crown — When Elder Druid becomes tapped, Hylda of the Icy Crown triggers
  3. Verity Circle — When Elder Druid becomes tapped, Verity Circle makes a player draw 1 card

567 cards can cause a creature or land becoming tapped.

  1. Brink of Disaster — When Elder Druid becomes tapped, Brink of Disaster triggers
  2. Temporal Distortion — When Elder Druid becomes tapped, Temporal Distortion puts a counter on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →