Entrapment Maneuver

Entrapment Maneuver

Instant

Mana cost: {3}{W}

How we read this card

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

on-cast —

on-cast — makes that creature's toughness tokens

Causes: sacrifice a creature, a creature dies, create a Soldier creature token, put a Soldier creature token onto the battlefield.

Cares about: nothing.

Works well with

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Entrapment Maneuver is one).

  1. Veteran's Armaments — When a Soldier enters thanks to Entrapment Maneuver, Veteran's Armaments triggers

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Entrapment Maneuver is one).

When a creature is sacrificed thanks to Entrapment Maneuver:

  1. Fumulus, the Infestation — makes a token
  2. Bag of Devouring — exiles it

a creature is sacrificed — 1,741 cards in the game can cause this (Entrapment Maneuver is one).

When a creature is sacrificed thanks to Entrapment Maneuver:

  1. Ziatora, the Incinerator — deals that creature's power damage
  2. Dina, Essence Brewer — draws you 1 card
  3. Fleshtaker — gains you 1 life
  4. Body Dropper — puts a +1/+1 counter on itself
  5. Smothering Abomination — draws you 1 card
  6. Kels, Fight Fixer — draws you 1 card
  7. Caesar, Legion's Emperor — triggers
  8. Grist, the Hunger Tide — kills a creature or planeswalker an opponent controls
  9. Cabal Therapist — triggers
  10. Rakdos, the Muscle — exiles a card from an opponent's library

20 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Entrapment Maneuver is one).

Entrapment Maneuver puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. Havengul Lich — can bring back
  3. Liliana the Repentant — can bring back
  4. Paleoloth — can bring back
  5. Chainer, Nightmare Adept — can bring back
  6. Banon, the Returners' Leader — can bring back
  7. Surgical Suite // Hospital Room — can bring back
  8. Sword of Light and Shadow — can bring back
  9. Necromantic Thirst — can bring back
  10. Krile Baldesion — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Entrapment Maneuver is one).

When a creature dies thanks to Entrapment Maneuver:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back
  9. High-Society Hunter — draws you 1 card
  10. Overseer of the Damned — makes a token

60 other cards care about it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Entrapment Maneuver is one).

When a Soldier enters thanks to Entrapment Maneuver:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Entrapment Maneuver is one).

  1. Staff of the Storyteller — When Entrapment Maneuver makes a Soldier token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Entrapment Maneuver is one).

When a creature dies thanks to Entrapment Maneuver:

  1. Pious Evangel // Wayward Disciple — makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — makes each opponent lose 1 life
  4. Shriveling Rot — makes a player lose life equal to its toughness
  5. Meathook Massacre II — brings a card back
  6. Ashnod's Intervention — brings a card back
  7. Missy — brings a card back
  8. Malakir Rebirth // Malakir Mire — brings a card back
  9. Saffi Eriksdotter — sacrifices itself
  10. Angelic Renewal — sacrifices itself

454 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Entrapment Maneuver is one).

When Entrapment Maneuver is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Cyclops Superconductor — gets +1/+1
  3. Jeskai Sage — gets +1/+1
  4. Pink Horror — deals 2 damage
  5. Cryptic Pursuit — triggers

432 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Entrapment Maneuver is one).

  1. Ninja Teen — When a creature leaves the battlefield thanks to Entrapment Maneuver, Ninja Teen makes each opponent lose 1 life

32 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Entrapment Maneuver is one).

  1. Havi, the All-Father — Entrapment Maneuver fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Entrapment Maneuver fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Treacherous Vampire — Entrapment Maneuver fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  4. Athreos, Shroud-Veiled — Entrapment Maneuver puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  5. Glissa's Retriever — Entrapment Maneuver puts cards into the graveyard that Glissa's Retriever can bring back
  6. Greenwarden of Murasa — Entrapment Maneuver puts cards into the graveyard that Greenwarden of Murasa can bring back

438 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Entrapment Maneuver is one).

  1. Boss's Chauffeur — When a Soldier enters thanks to Entrapment Maneuver, Boss's Chauffeur puts a +1/+1 counter on itself

476 other cards care about it too. These are the ones with the most connections.