edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{U}{R}
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
on-cast — makes a token
on-cast — brings a card back
on-cast —
Causes: create a Weird creature token, put a Weird creature token onto the battlefield, an instant leaves a graveyard, a sorcery leaves a graveyard, exile a card, anything leaves the battlefield.
Cares about: an instant in a graveyard, a sorcery in a graveyard.
an instant in a graveyard — 2 cards in the game can cause this (Experimental Overload is one).
1 other card cares about it too. These are the ones with the most connections.
an instant leaves a graveyard — 202 cards in the game can cause this (Experimental Overload is one).
anything is exiled — 2,497 cards in the game can cause this (Experimental Overload is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Experimental Overload is one).
When Experimental Overload leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,711 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Experimental Overload is one).
When a Weird enters thanks to Experimental Overload:
a creature token is created — 2,799 cards in the game can cause this (Experimental Overload is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Experimental Overload is one).
When a Weird enters thanks to Experimental Overload:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Experimental Overload is one).
When Experimental Overload makes a Weird token:
17 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Experimental Overload is one).
When Experimental Overload is cast:
424 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Experimental Overload is one).
When a Weird enters thanks to Experimental Overload:
330 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Experimental Overload is one).
When a Weird enters thanks to Experimental Overload:
34 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Experimental Overload is one).
When Experimental Overload is cast:
5 other cards care about it too. These are the ones with the most connections.