Experimental Overload

Experimental Overload

Sorcery

Mana cost: {2}{U}{R}

How we read this card

Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.

on-cast — makes a token

on-cast — brings a card back

on-cast —

Causes: create a Weird creature token, put a Weird creature token onto the battlefield, an instant leaves a graveyard, a sorcery leaves a graveyard, exile a card, anything leaves the battlefield.

Cares about: an instant in a graveyard, a sorcery in a graveyard.

Works well with

an instant in a graveyard — 2 cards in the game can cause this (Experimental Overload is one).

  1. Makeshift Mannequin — When Makeshift Mannequin is in the graveyard, Experimental Overload gets bigger

1 other card cares about it too. These are the ones with the most connections.

an instant leaves a graveyard — 202 cards in the game can cause this (Experimental Overload is one).

  1. Murktide Regent — When Experimental Overload leaves a graveyard, Murktide Regent puts a +1/+1 counter on itself

anything is exiled — 2,497 cards in the game can cause this (Experimental Overload is one).

  1. The War Doctor — When Experimental Overload is exiled, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Experimental Overload is one).

When Experimental Overload leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Experimental Overload makes fodder for Jalira, Master Polymorphist
  2. Polymorph — Experimental Overload makes fodder for Polymorph
  3. Industrial Advancement — Experimental Overload makes fodder for Industrial Advancement
  4. Proteus Staff — Experimental Overload makes fodder for Proteus Staff
  5. Synthetic Destiny — Experimental Overload makes fodder for Synthetic Destiny
  6. Divergent Transformations — Experimental Overload makes fodder for Divergent Transformations
  7. Mass Polymorph — Experimental Overload makes fodder for Mass Polymorph
  8. Transmogrify — Experimental Overload makes fodder for Transmogrify
  9. Chaos Mutation — Experimental Overload makes fodder for Chaos Mutation

2,711 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Experimental Overload is one).

When a Weird enters thanks to Experimental Overload:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Experimental Overload is one).

  1. Staff of the Storyteller — When Experimental Overload makes a Weird token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Experimental Overload is one).

When a Weird enters thanks to Experimental Overload:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Experimental Overload is one).

When Experimental Overload makes a Weird token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Experimental Overload is one).

When Experimental Overload is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Experimental Overload is one).

When a Weird enters thanks to Experimental Overload:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  5. Blasting Station — untaps itself
  6. General Kreat, the Boltbringer — deals 1 damage
  7. Sage of the Falls — draws you 1 card
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

330 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Experimental Overload is one).

When a Weird enters thanks to Experimental Overload:

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — puts a +1/+1 counter on itself
  2. Nature's Wrath — makes a player sacrifice an Island or permanent

34 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Experimental Overload is one).

When Experimental Overload is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.