First Contact

First Contact

Instant

Not yet released — 13 Nov 2026

Mana cost: {1}{G}

How we read this card

Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life.

on-cast — mills a card

on-cast — gains you 2 life

Causes: mill a card, gain life.

Cares about: nothing.

Works well with

life is gained — 2,076 cards in the game can cause this (First Contact is one).

When First Contact gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (First Contact is one).

When First Contact is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (First Contact is one).

  1. Samwise Gamgee — First Contact puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — First Contact puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — First Contact puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — First Contact puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — First Contact fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — First Contact puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — First Contact puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — First Contact puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — First Contact puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — First Contact puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (First Contact is one).

When a card hits the graveyard thanks to First Contact:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (First Contact is one).

When First Contact is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.