Frightful Delusion

Frightful Delusion

Instant

Mana cost: {2}{U}

How we read this card

Counter target spell unless its controller pays {1}. That player discards a card.

on-cast —

on-cast —

Causes: counter a spell, discard a card.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Frightful Delusion is one).

When Frightful Delusion makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Frightful Delusion is one).

When Frightful Delusion is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Frightful Delusion is one).

  1. Samwise Gamgee — Frightful Delusion puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Frightful Delusion puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Frightful Delusion puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Frightful Delusion puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Frightful Delusion fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Frightful Delusion puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Frightful Delusion puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Frightful Delusion puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Frightful Delusion puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Frightful Delusion puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Frightful Delusion is one).

When a card hits the graveyard thanks to Frightful Delusion:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Frightful Delusion is one).

When Frightful Delusion is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.