Gatherer of Graces

Creature — Human Druid

Produces: an Aura being sacrificed, an Aura dying, a creature regenerating.

Cares about: nothing.

Partners

57 cards can cause an Aura being sacrificed.

  1. Three Dog, Galaxy News DJ — When an Aura sacrifices something thanks to Gatherer of Graces, Three Dog, Galaxy News DJ makes a token

76 cards can cause an Aura dying.

  1. Mazzy, Truesword Paladin — When an Aura dies thanks to Gatherer of Graces, Mazzy, Truesword Paladin triggers

104 cards can cause an Aura or Equipment dying.

  1. Tiana, Ship's Caretaker — When an Aura dies thanks to Gatherer of Graces, Tiana, Ship's Caretaker triggers

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When an Aura sacrifices something thanks to Gatherer of Graces, Gorbag of Minas Morgul triggers

4,505 cards can cause anything dying.

  1. Creature Bond — When an Aura dies thanks to Gatherer of Graces, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When an Aura dies thanks to Gatherer of Graces, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When an Aura dies thanks to Gatherer of Graces, Turn Inside Out triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →