Goblin-town

Goblin-town

Land

How we read this card

This land enters tapped.
Add {B} or {R}.

activated {T} — adds 1 mana

Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.

activated {2}{B}{R}, {T}, Sacrifice this land —

activated {2}{B}{R}, {T}, Sacrifice this land — puts 2 counters on it

Causes: sacrifice a land, a land is put into a graveyard from the battlefield, put a counter on a Goblin, put a counter on an Orc.

Cares about: nothing.

Works well with

an Orc gets a counter — 39 cards in the game can cause this (Goblin-town is one).

  1. The Great Goblin — When a Goblin or Orc gets a counter thanks to Goblin-town, The Great Goblin deals 2 damage

1 other card cares about it too. These are the ones with the most connections.

a land is sacrificed — 438 cards in the game can cause this (Goblin-town is one).

When you sacrifice Goblin-town:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Goblin-town is one).

When Goblin-town is in the graveyard:

  1. Slogurk, the Overslime — can bring it back
  2. Zask, Skittering Swarmlord — can bring it back
  3. Glacierwood Siege — can bring it back
  4. Turntimber Sower — can bring it back
  5. Serra Paragon — can bring it back
  6. Muldrotha, the Gravetide — can bring it back
  7. Deadbridge Chant — can bring it back
  8. Invasion of Tolvada // The Broken Sky — can bring it back
  9. Pull Through the Weft — can bring it back
  10. Conduit of Worlds — can bring it back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Goblin-town is one).

When Goblin-town is put into a graveyard from the battlefield:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Goblin-town is one).

When Goblin-town hits the graveyard:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Goblin-town is one).

When Goblin-town enters:

  1. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  2. Tato Farmer — puts 2 counters on a permanent
  3. Primeval Bounty — gains you 3 life
  4. Toph, Earthbending Master — puts a counter on a permanent
  5. Dancing from Dark to Dawn — makes a token
  6. Emeria Shepherd — brings a card back
  7. Quest for the Necropolis — puts a quest counter on itself
  8. Soul Stair Expedition — puts a quest counter on itself
  9. Nissa of Shadowed Boughs — puts counters on a permanent
  10. Choco, Seeker of Paradise — gets +1/+0

199 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Goblin-town is one).

  1. Gorbag of Minas Morgul — When you sacrifice Goblin-town, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Goblin-town is one).

  1. All Will Be One — When a Goblin or Orc gets a counter thanks to Goblin-town, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Goblin-town is one).

  1. Long Feng, Grand Secretariat — When Goblin-town dies, Long Feng, Grand Secretariat puts a counter on a creature

5 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Goblin-town is one).

  1. Gale, Waterdeep Prodigy — When Goblin-town is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Goblin-town is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Goblin-town is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Goblin-town fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Goblin-town is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Goblin-town is in the graveyard, Bound // Determined can bring it back
  7. Enlightened Confidant — When Goblin-town is in the graveyard, Enlightened Confidant can bring it back
  8. Tergrid, God of Fright // Tergrid's Lantern — When Goblin-town is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  9. Aerith, Last Ancient — When Goblin-town is in the graveyard, Aerith, Last Ancient can bring it back
  10. Sivriss, Nightmare Speaker — When Goblin-town is in the graveyard, Sivriss, Nightmare Speaker can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Goblin-town is one).

When Goblin-town hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.