Great Intelligence's Plan

Great Intelligence's Plan

Sorcery

Mana cost: {4}{U}{B}

How we read this card

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

on-cast — draws you 3 cards

on-cast —

on-cast —

Causes: draw a card, discard a card, cast a spell.

Cares about: nothing.

Works well with

a spell is cast — 155 cards in the game can cause this (Great Intelligence's Plan is one).

  1. Glaring Fleshraker — When a spell is cast thanks to Great Intelligence's Plan, Glaring Fleshraker makes a token
  2. The Kingpin of Crime — When a spell is cast thanks to Great Intelligence's Plan, The Kingpin of Crime drains each opponent
  3. Leader's Talent — When a spell is cast thanks to Great Intelligence's Plan, Leader's Talent puts a counter on a creature
  4. Demigod of Revenge — When Demigod of Revenge is cast thanks to Great Intelligence's Plan, it brings a card back
  5. Nita, Forum Conciliator — When a spell is cast thanks to Great Intelligence's Plan, Nita, Forum Conciliator puts a counter on a creature
  6. Treasury Thrull — When a spell is cast thanks to Great Intelligence's Plan, Treasury Thrull drains each opponent
  7. Life Insurance — When a spell is cast thanks to Great Intelligence's Plan, Life Insurance drains each opponent
  8. Sorin of House Markov // Sorin, Ravenous Neonate — When a spell is cast thanks to Great Intelligence's Plan, Sorin of House Markov // Sorin, Ravenous Neonate drains each opponent
  9. Syndicate Heavy — When a spell is cast thanks to Great Intelligence's Plan, Syndicate Heavy drains each opponent
  10. Norin the Wary — When a spell is cast thanks to Great Intelligence's Plan, Norin the Wary flickers itself

453 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Great Intelligence's Plan is one).

When Great Intelligence's Plan makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Great Intelligence's Plan is one).

When a spell is cast thanks to Great Intelligence's Plan:

  1. Spellweaver Volute — copies a spell
  2. Riku of Two Reflections — copies a spell
  3. Sword of Wealth and Power — copies a spell
  4. Lilah, Undefeated Slickshot — gets +1/+1
  5. Gale, Waterdeep Prodigy — brings a card back
  6. Harness the Storm — brings a card back
  7. Extus, Oriq Overlord // Awaken the Blood Avatar — brings a card back
  8. Metallurgic Summonings — makes a token
  9. Niblis of Frost — taps a creature an opponent controls
  10. Mica, Reader of Ruins — sacrifices an artifact

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Great Intelligence's Plan is one).

When Great Intelligence's Plan makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Aether Syphon — mills a card
  3. The Locust God — makes a token
  4. Starving Revenant — makes each opponent lose 1 life
  5. Diviner's Wand — gets +1/+1
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Great Intelligence's Plan is one).

Great Intelligence's Plan:

  1. Elena, Turk Recruit — puts cards into the graveyard that Elena, Turk Recruit can bring back
  2. Quintorius Kand — puts cards into the graveyard that Quintorius Kand can bring back
  3. Hunting Grounds — fills your graveyard toward the 7 or more cards Hunting Grounds needs
  4. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  5. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Great Intelligence's Plan is one).

When a card hits the graveyard thanks to Great Intelligence's Plan:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Great Intelligence's Plan is one).

  1. Saheeli, Radiant Creator — When a spell is cast thanks to Great Intelligence's Plan, Saheeli, Radiant Creator puts a counter on a permanent you control

11 other cards care about it too. These are the ones with the most connections.