Hakbal of the Surging Soul

Hakbal of the Surging Soul

Legendary Creature — Merfolk Scout

Mana cost: {2}{G}{U}

How we read this card

At the beginning of combat on your turn, each Merfolk creature you control explores.

triggered —

Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

triggered —

triggered — draws you 1 card

What a deck led by this card wants

Causes: a Merfolk creature explores, put a land onto the battlefield, draw a card.

Cares about: the beginning of combat.

Works well with

a creature explores — 31 cards in the game can cause this (Hakbal of the Surging Soul is one).

When Hakbal of the Surging Soul explores:

  1. Wildgrowth Walker — puts a +1/+1 counter on itself
  2. Merfolk Cave-Diver — gets +1/+0
  3. Lurking Chupacabra — shrinks a creature by -2/-2
  4. Shadowed Caravel — puts a +1/+1 counter on itself

a Scout deals combat damage — 353 cards in the game can cause this (Hakbal of the Surging Soul is one).

  1. Vaan, Street Thief — When Hakbal of the Surging Soul deals combat damage, Vaan, Street Thief exiles a card from a library

a Merfolk deals combat damage — 386 cards in the game can cause this (Hakbal of the Surging Soul is one).

  1. Seafloor Oracle — When Hakbal of the Surging Soul deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Hakbal of the Surging Soul is one).

When Hakbal of the Surging Soul enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

a land enters the battlefield — 1,560 cards in the game can cause this (Hakbal of the Surging Soul is one).

When a land enters thanks to Hakbal of the Surging Soul:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Hakbal of the Surging Soul is one).

When Hakbal of the Surging Soul makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Hakbal of the Surging Soul is one).

When Hakbal of the Surging Soul attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Three Dog, Galaxy News DJ — sacrifices an Aura
  10. Inti, Seneschal of the Sun — triggers

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Hakbal of the Surging Soul is one).

When Hakbal of the Surging Soul attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

183 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Hakbal of the Surging Soul is one).

When Hakbal of the Surging Soul blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Hakbal of the Surging Soul is one).

When Hakbal of the Surging Soul enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

306 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Hakbal of the Surging Soul is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Hakbal of the Surging Soul enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Path of Mettle // Metzali, Tower of Triumph — When Path of Mettle // Metzali, Tower of Triumph enters thanks to Hakbal of the Surging Soul, it deals 1 damage

46 other cards care about it too. These are the ones with the most connections.