Icy Prison
Enchantment
Produces: a creature leaving the battlefield, an enchantment being sacrificed, an enchantment dying, an enchantment entering the battlefield.
Cares about: an upkeep.
Partners
88 cards can cause an nontoken enchantment entering the battlefield.
Historian's Boon — When Icy Prison enters, Historian's Boon makes a token
163 cards can cause an enchantment entering the battlefield.
Diabolic Servitude — When Diabolic Servitude enters thanks to Icy Prison, it brings a card back
Dredger's Insight — When Dredger's Insight enters thanks to Icy Prison, it mills a card
Soul Enervation — When Soul Enervation enters thanks to Icy Prison, it shrinks a creature by -4/-4
237 cards can cause an enchantment being sacrificed.
Narci, Fable Singer — When Icy Prison sacrifices something, Narci, Fable Singer draws you 1 card
633 cards can cause an enchantment dying.
Wicked Visitor — When Icy Prison dies, Wicked Visitor costs each opponent 1 life
Starfield Mystic — When Icy Prison dies, Starfield Mystic puts a counter on a permanent
Savior of the Sleeping — When Icy Prison dies, Savior of the Sleeping puts a counter on a permanent
1,201 cards can cause an artifact, battle, enchantment or planeswalker entering the battlefield.
Builder's Talent — When Icy Prison enters, Builder's Talent puts counters on a permanent
1,358 cards can cause an artifact or enchantment dying.
Scrapheap — When Icy Prison dies, Scrapheap gains you 1 life
2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.
Felothar, Dawn of the Abzan — When Icy Prison sacrifices something, Felothar, Dawn of the Abzan puts counters on a permanent
2,996 cards can cause anything being sacrificed.
Gorbag of Minas Morgul — When Icy Prison sacrifices something, Gorbag of Minas Morgul triggers
3,349 cards can cause an artifact, battle, creature, enchantment or planeswalker dying.
Martyr's Bond — When Icy Prison dies, Martyr's Bond triggers
3,516 cards can cause a creature or enchantment entering the battlefield.
Rite of Harmony — When Icy Prison enters, Rite of Harmony draws you 1 card
3,875 cards can cause a battle, creature, enchantment, land or planeswalker entering the battlefield.
Cloudstone Curio — When Icy Prison enters, Cloudstone Curio triggers
4,138 cards can cause an artifact, creature or enchantment entering the battlefield.
Confusion in the Ranks — When Icy Prison enters, Confusion in the Ranks triggers
4,146 cards can cause an artifact, battle, creature, enchantment or planeswalker entering the battlefield.
Brainstealer Dragon — When Icy Prison enters, Brainstealer Dragon costs each opponent life
4,359 cards can cause a nontoken creature leaving the battlefield.
Dual Nature — When a creature leaves the battlefield thanks to Icy Prison, Dual Nature triggers
4,395 cards can cause a creature leaving the battlefield.
Extractor Demon — When a creature leaves the battlefield thanks to Icy Prison, Extractor Demon mills a card
Heart Wolf — When a creature leaves the battlefield thanks to Icy Prison, Heart Wolf triggers
Traveling Plague — When a creature leaves the battlefield thanks to Icy Prison, Traveling Plague brings a card back
4,505 cards can cause anything dying.
Creature Bond — When Icy Prison dies, Creature Bond deals that creature's toughness damage
Garland, Knight of Cornelia // Chaos, the Endless — When Icy Prison dies, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
Turn Inside Out — When Icy Prison dies, Turn Inside Out triggers
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433 cards in the corpus, 21,317 of them read in full
~495 synergy edges in an average Commander deck
0 model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Boss
produces
enters · creature · token
Impact Tremors
cares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseek
produces
Enduring Courage
cares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles , not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.
Read how the engine decides →