Illusions of Grandeur

Illusions of Grandeur

Enchantment

Mana cost: {3}{U}

How we read this card

Cumulative upkeep {2}
When this enchantment enters, you gain 20 life.

triggered — gains you 20 life

When this enchantment leaves the battlefield, you lose 20 life.

triggered —

Causes: gain life, make a player lose life.

Cares about: nothing.

Works well with

an enchantment is sacrificed — 588 cards in the game can cause this (Illusions of Grandeur is one).

  1. Narci, Fable Singer — When you sacrifice Illusions of Grandeur, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Illusions of Grandeur is one).

When Illusions of Grandeur is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Muldrotha, the Gravetide — can bring it back
  9. Deadbridge Chant — can bring it back
  10. Invasion of Tolvada // The Broken Sky — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Illusions of Grandeur is one).

When Illusions of Grandeur is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Illusions of Grandeur is one).

When Illusions of Grandeur gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Illusions of Grandeur is one).

When Illusions of Grandeur makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Moonstone Harbinger — gives +1/+0
  7. Transcendence — gains you life
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Illusions of Grandeur is one).

  1. Gorbag of Minas Morgul — When you sacrifice Illusions of Grandeur, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Illusions of Grandeur is one).

When Illusions of Grandeur is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Illusions of Grandeur is one).

  1. Historian's Boon — When Illusions of Grandeur enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Illusions of Grandeur is one).

When Illusions of Grandeur enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Killian, Decisive Mentor — taps a creature

73 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Illusions of Grandeur is one).

  1. Sidequest: Card Collection // Magicked Card — Illusions of Grandeur fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

443 other cards care about it too. These are the ones with the most connections.