Long Road Home

Long Road Home

Instant

Mana cost: {1}{W}

How we read this card

Exile target creature.

on-cast —

At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

triggered — blinks a permanent

triggered — puts a counter on it

Causes: exile a creature, a creature leaves the battlefield, put anything onto the battlefield, put a counter on anything.

Cares about: an end step.

Works well with

a creature is exiled — 1,003 cards in the game can cause this (Long Road Home is one).

When a creature is exiled thanks to Long Road Home:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Long Road Home is one).

  1. The War Doctor — When a creature is exiled thanks to Long Road Home, The War Doctor puts a time counter on itself

an instant is cast — 3,931 cards in the game can cause this (Long Road Home is one).

When Long Road Home is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. Lilah, Undefeated Slickshot — gets +1/+1
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Long Road Home is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Long Road Home, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Long Road Home is one).

When a creature leaves the battlefield thanks to Long Road Home:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Long Road Home is one).

  1. All Will Be One — When a permanent gets a counter thanks to Long Road Home, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Long Road Home is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Long Road Home, it shrinks a creature by -2/-2
  2. Caradora, Heart of Alacria — When Caradora, Heart of Alacria enters thanks to Long Road Home, it searches a library
  3. Aang, Airbending Master — When Aang, Airbending Master enters thanks to Long Road Home, it triggers
  4. Aang, at the Crossroads // Aang, Destined Savior — When Aang, at the Crossroads // Aang, Destined Savior enters thanks to Long Road Home, it puts a creature onto the battlefield
  5. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Long Road Home, it draws and discards
  6. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Long Road Home, it becomes prepared

20 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Long Road Home is one).

When Long Road Home is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.