edhseer Commander synergy, explained
Creature — Human Rogue
Mana cost: {1}{U/B}
({U/B} can be paid with either {U} or {B}.)
Look at the top card of target player's library. You may put that card into that player's graveyard.
activated {2}, {T} — mills a card
Causes: mill a card.
Cares about: nothing.
a Rogue attacks — 636 cards in the game can cause this (Lurking Informant is one).
a Rogue deals combat damage — 636 cards in the game can cause this (Lurking Informant is one).
2 other cards care about it too. These are the ones with the most connections.
a Rogue creature enters the battlefield — 657 cards in the game can cause this (Lurking Informant is one).
a Rogue enters the battlefield — 659 cards in the game can cause this (Lurking Informant is one).
a Human enters the battlefield — 4,639 cards in the game can cause this (Lurking Informant is one).
When Lurking Informant enters:
2 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Lurking Informant is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Lurking Informant is one).
When a card hits the graveyard thanks to Lurking Informant:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Lurking Informant is one).
When Lurking Informant attacks:
118 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Lurking Informant is one).
When Lurking Informant attacks:
190 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Lurking Informant is one).
When Lurking Informant blocks:
26 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Lurking Informant is one).
2 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Lurking Informant is one).
When Lurking Informant enters:
353 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Lurking Informant is one).
58 other cards care about it too. These are the ones with the most connections.