edhseer Commander synergy, explained
Creature — Human Shaman
Mana cost: {3}{R}
Haste
Draw a card.
activated {T}, Discard a card —
activated {T}, Discard a card — draws you 1 card
Causes: discard a card, draw a card.
Cares about: nothing.
a Shaman creature enters the battlefield — 539 cards in the game can cause this (Mad Prophet is one).
a card is discarded — 2,042 cards in the game can cause this (Mad Prophet is one).
When Mad Prophet makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Mad Prophet is one).
When Mad Prophet makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Mad Prophet is one).
When Mad Prophet enters:
2 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Mad Prophet is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Mad Prophet is one).
When a card hits the graveyard thanks to Mad Prophet:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Mad Prophet is one).
When Mad Prophet attacks:
124 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Mad Prophet is one).
When Mad Prophet attacks:
199 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Mad Prophet is one).
29 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Mad Prophet is one).
When Mad Prophet enters:
350 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Mad Prophet is one).
62 other cards care about it too. These are the ones with the most connections.