edhseer Commander synergy, explained
Creature — Human Wizard // Creature — Spirit Wizard
Mana cost: {1}{U}
Counter target noncreature spell unless its controller pays {3}.
activated {U}, Sacrifice this creature —
activated {U}, Sacrifice this creature —
Disturb {2}{U}
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
static —
Causes: sacrifice a creature, a creature dies, counter an artifact, counter a battle, counter an enchantment, counter an instant, counter a planeswalker, counter a sorcery, exile a card, anything leaves the battlefield.
Cares about: nothing.
a nontoken Spirit is put into a graveyard from the battlefield — 54 cards in the game can cause this (Malevolent Hermit is one).
a Wizard creature dies — 54 cards in the game can cause this (Malevolent Hermit is one).
a Human creature in a graveyard — 142 cards in the game can cause this (Malevolent Hermit is one).
When Malevolent Hermit // Benevolent Geist is in the graveyard:
1 other card cares about it too. These are the ones with the most connections.
a Human creature dies — 143 cards in the game can cause this (Malevolent Hermit is one).
When Malevolent Hermit // Benevolent Geist is put into a graveyard from the battlefield:
a nontoken Human is put into a graveyard from the battlefield — 150 cards in the game can cause this (Malevolent Hermit is one).
a Human is put into a graveyard from the battlefield — 151 cards in the game can cause this (Malevolent Hermit is one).
a Spirit creature it boosts — 889 cards in the game can cause this.
887 other cards cause it too. These are the ones with the most connections.
a Spirit it boosts — 895 cards in the game can cause this.
894 other cards cause it too. These are the ones with the most connections.
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Malevolent Hermit is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Malevolent Hermit is one).
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Malevolent Hermit is one).
When you sacrifice Malevolent Hermit // Benevolent Geist:
a creature is sacrificed — 1,741 cards in the game can cause this (Malevolent Hermit is one).
When you sacrifice Malevolent Hermit // Benevolent Geist:
19 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Malevolent Hermit is one).
1 other card cares about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Malevolent Hermit is one).
When Malevolent Hermit // Benevolent Geist is in the graveyard:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Malevolent Hermit is one).
When Malevolent Hermit // Benevolent Geist dies:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Malevolent Hermit is one).
When Malevolent Hermit // Benevolent Geist dies:
456 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Malevolent Hermit is one).
34 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Malevolent Hermit is one).
Malevolent Hermit // Benevolent Geist fills your graveyard toward the:
441 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Malevolent Hermit is one).
When Malevolent Hermit // Benevolent Geist attacks:
148 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Malevolent Hermit is one).
221 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Malevolent Hermit is one).
When Malevolent Hermit // Benevolent Geist is cast:
89 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Malevolent Hermit is one).
462 other cards care about it too. These are the ones with the most connections.