Mana Seism

Mana Seism

Sorcery

Mana cost: {1}{R}

How we read this card

Sacrifice any number of lands, then add that much {C}.

on-cast —

on-cast — adds that much {c} that much mana

Causes: sacrifice a land, a land is put into a graveyard from the battlefield.

Cares about: a land to sacrifice.

Works well with

a land to sacrifice — 8 cards in the game can cause this (Mana Seism is one).

  1. Staff of Titania — Staff of Titania makes fodder for Mana Seism

7 other cards care about it too. These are the ones with the most connections.

a land is sacrificed — 438 cards in the game can cause this (Mana Seism is one).

When a land is sacrificed thanks to Mana Seism:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Mana Seism is one).

Mana Seism puts cards into the graveyard that:

  1. Slogurk, the Overslime — can bring back
  2. Zask, Skittering Swarmlord — can bring back
  3. Glacierwood Siege — can bring back
  4. Turntimber Sower — can bring back
  5. Serra Paragon — can bring back
  6. Muldrotha, the Gravetide — can bring back
  7. Deadbridge Chant — can bring back
  8. Invasion of Tolvada // The Broken Sky — can bring back
  9. Pull Through the Weft — can bring back
  10. Conduit of Worlds — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Mana Seism is one).

When a land is put into a graveyard from the battlefield thanks to Mana Seism:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Mana Seism is one).

When a land hits the graveyard thanks to Mana Seism:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Mana Seism is one).

  1. Gorbag of Minas Morgul — When a land is sacrificed thanks to Mana Seism, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Mana Seism is one).

When Mana Seism is cast:

  1. Death to Our Enemies — makes a token
  2. Spellweaver Volute — copies a spell
  3. Lilah, Undefeated Slickshot — gets +1/+1
  4. Niblis of Frost — gets +1/+1
  5. Primeval Bounty — puts 3 counters on a creature
  6. Tetsuko Umezawa, Pursuer — gets +1/+1
  7. Thor, God of Thunder — deals that spell's mana value damage
  8. Krile Baldesion — brings a card back
  9. Summon: Good King Mog XII — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Mana Seism is one).

  1. Long Feng, Grand Secretariat — When a land dies thanks to Mana Seism, Long Feng, Grand Secretariat puts a counter on a creature
  2. Ojer Kaslem, Deepest Growth // Temple of Cultivation — When Ojer Kaslem, Deepest Growth // Temple of Cultivation dies thanks to Mana Seism, it returns itself from the graveyard

6 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Mana Seism is one).

  1. Gale, Waterdeep Prodigy — Mana Seism puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Mana Seism puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Mana Seism puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Mana Seism fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — Mana Seism puts cards into the graveyard that Victimize can bring back
  6. Bound // Determined — Mana Seism puts cards into the graveyard that Bound // Determined can bring back
  7. Enlightened Confidant — Mana Seism puts cards into the graveyard that Enlightened Confidant can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — Mana Seism puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Aerith, Last Ancient — Mana Seism puts cards into the graveyard that Aerith, Last Ancient can bring back
  10. Sivriss, Nightmare Speaker — Mana Seism puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Mana Seism is one).

When a land hits the graveyard thanks to Mana Seism:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Mana Seism is one).

When Mana Seism is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Master of Winds — triggers

7 other cards care about it too. These are the ones with the most connections.