Marvo, Deep Operative

Marvo, Deep Operative

Legendary Creature — Octopus Rogue

Mana cost: {3}{U}{B}

How we read this card

Whenever Marvo attacks, clash with defending player.

triggered —

Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.

triggered — draws you 1 card

triggered —

What a deck led by this card wants

Causes: clash, draw a card, cast a spell.

Cares about: nothing.

Works well with

you clash — 29 cards in the game can cause this (Marvo is one).

When Marvo, Deep Operative clashes:

  1. Rebellion of the Flamekin — makes a token
  2. Entangling Trap — taps a creature an opponent controls

a spell is cast — 155 cards in the game can cause this (Marvo is one).

  1. Glaring Fleshraker — When a spell is cast thanks to Marvo, Deep Operative, Glaring Fleshraker makes a token
  2. The Kingpin of Crime — When a spell is cast thanks to Marvo, Deep Operative, The Kingpin of Crime drains each opponent
  3. Leader's Talent — When a spell is cast thanks to Marvo, Deep Operative, Leader's Talent puts a counter on a creature
  4. Elena, Turk Recruit — When Marvo, Deep Operative is cast, Elena, Turk Recruit puts a +1/+1 counter on itself
  5. Nita, Forum Conciliator — When a spell is cast thanks to Marvo, Deep Operative, Nita, Forum Conciliator puts a counter on a creature
  6. Treasury Thrull — When a spell is cast thanks to Marvo, Deep Operative, Treasury Thrull drains each opponent
  7. Moira and Teshar — When Marvo, Deep Operative is cast, Moira and Teshar brings a card back
  8. Teshar, Ancestor's Apostle — When Marvo, Deep Operative is cast, Teshar, Ancestor's Apostle brings a card back
  9. Life Insurance — When a spell is cast thanks to Marvo, Deep Operative, Life Insurance drains each opponent
  10. Norin the Wary — When a spell is cast thanks to Marvo, Deep Operative, Norin the Wary flickers itself

452 other cards care about it too. These are the ones with the most connections.

a Rogue attacks — 636 cards in the game can cause this (Marvo is one).

  1. Soaring Thought-Thief — When Marvo, Deep Operative attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Marvo is one).

  1. Anowon, the Ruin Thief — When Marvo, Deep Operative deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Marvo is one).

  1. Cloak and Dagger — When Marvo, Deep Operative enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Marvo is one).

  1. Thieves' Guild Enforcer — When Marvo, Deep Operative enters, Thieves' Guild Enforcer mills a card

a card is drawn — 3,815 cards in the game can cause this (Marvo is one).

When Marvo, Deep Operative makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Marvo is one).

When Marvo, Deep Operative attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Marvo is one).

When Marvo, Deep Operative attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

186 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Marvo is one).

When Marvo, Deep Operative blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Marvo is one).

When Marvo, Deep Operative enters:

  1. Season of Growth — scries
  2. Slash, Reptile Rampager — deals 2 damage
  3. Gimli of the Glittering Caves — puts counters on a permanent
  4. Ray Fillet, Wave Warrior — puts a counter on itself
  5. Legolas Greenleaf — puts a counter on a permanent
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

322 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Marvo is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Marvo, Deep Operative enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

48 other cards care about it too. These are the ones with the most connections.