Marwyn, the Preserver

Marwyn, the Preserver

Legendary Creature — Elf Druid

Mana cost: {1}{G}

How we read this card

Lands you control have hexproof.

static — grants a keyword

Return target land card from your graveyard to your hand.

activated {2} — brings a card back

What a deck led by this card wants

Causes: a land leaves a graveyard.

Cares about: a land in a graveyard, a land it grants abilities to.

Works well with

put a land into a graveyard — 634 cards in the game can cause this.

  1. Spiked Ripsaw — Spiked Ripsaw puts cards into the graveyard that Marwyn, the Preserver can bring back
  2. Excavating Anurid — Excavating Anurid puts cards into the graveyard that Marwyn, the Preserver can bring back
  3. Centaur Garden — When Centaur Garden is in the graveyard, Marwyn, the Preserver can bring it back
  4. Haven of the Spirit Dragon — When Haven of the Spirit Dragon is in the graveyard, Marwyn, the Preserver can bring it back
  5. Edgewall Inn — When Edgewall Inn is in the graveyard, Marwyn, the Preserver can bring it back
  6. Lazotep Quarry — Lazotep Quarry puts cards into the graveyard that Marwyn, the Preserver can bring back
  7. Urza's Saga — When Urza's Saga is in the graveyard, Marwyn, the Preserver can bring it back
  8. Inventors' Fair — When Inventors' Fair is in the graveyard, Marwyn, the Preserver can bring it back
  9. Haunted Fengraf — When Haunted Fengraf is in the graveyard, Marwyn, the Preserver can bring it back
  10. Gargantuan Gorilla — Gargantuan Gorilla puts cards into the graveyard that Marwyn, the Preserver can bring back

624 other cards cause it too. These are the ones with the most connections.

an Elf attacks — 723 cards in the game can cause this (Marwyn is one).

When Marwyn, the Preserver attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Marwyn is one).

  1. Wirewood Hivemaster — When Marwyn, the Preserver enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this (Marwyn is one).

When Marwyn, the Preserver enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Thranduil, the Elvenking — draws you 2 cards
  4. Elvish Vanguard — puts a +1/+1 counter on itself
  5. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  6. Woodland Weavemaster — gets +1/+1
  7. High Perfect Morcant — puts a counter on a permanent an opponent controls
  8. Maralen, Fae Ascendant — exiles a card from an opponent's library

anything leaves a graveyard — 2,503 cards in the game can cause this (Marwyn is one).

When a land leaves a graveyard thanks to Marwyn, the Preserver:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Marwyn is one).

When Marwyn, the Preserver attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Marwyn is one).

When Marwyn, the Preserver attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Marwyn is one).

When Marwyn, the Preserver blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

23 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Marwyn is one).

When Marwyn, the Preserver attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Marwyn is one).

When Marwyn, the Preserver enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

309 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Marwyn is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Marwyn, the Preserver enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

48 other cards care about it too. These are the ones with the most connections.