edhseer Commander synergy, explained
Land
Add {C}.
activated {T} — adds 1 mana
Create a 1/1 white Spirit creature token with flying.
activated {W}{U}, {T}, Exile a creature card from your graveyard —
activated {W}{U}, {T}, Exile a creature card from your graveyard — makes a token
Causes: exile a creature, a creature leaves a graveyard, create a Spirit creature token, put a Spirit creature token onto the battlefield.
Cares about: nothing.
a Spirit enters the battlefield — 863 cards in the game can cause this (Moorland Haunt is one).
When a Spirit enters thanks to Moorland Haunt:
a nontoken creature is exiled — 995 cards in the game can cause this (Moorland Haunt is one).
a creature is exiled — 1,003 cards in the game can cause this (Moorland Haunt is one).
When a creature is exiled thanks to Moorland Haunt:
1 other card cares about it too. These are the ones with the most connections.
a land it grants abilities to — 1,237 cards in the game can cause this.
1,232 other cards cause it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Moorland Haunt is one).
When a creature leaves a graveyard thanks to Moorland Haunt:
3 other cards care about it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Moorland Haunt is one).
When Moorland Haunt enters:
199 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Moorland Haunt is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Moorland Haunt is one).
When a creature leaves a graveyard thanks to Moorland Haunt:
13 other cards care about it too. These are the ones with the most connections.
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,715 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Moorland Haunt is one).
When a Spirit enters thanks to Moorland Haunt:
a creature token is created — 2,799 cards in the game can cause this (Moorland Haunt is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Moorland Haunt is one).
When a Spirit enters thanks to Moorland Haunt:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Moorland Haunt is one).
When Moorland Haunt makes a Spirit token:
17 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Moorland Haunt is one).
328 other cards care about it too. These are the ones with the most connections.