Necromancy

Necromancy

Enchantment

Mana cost: {2}{B}

How we read this card

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

static —

When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it.

triggered — turns something into a creature

triggered — grants a keyword

triggered — brings a card back

triggered —

When this enchantment leaves the battlefield, that creature's controller sacrifices it.

triggered —

Causes: sacrifice a permanent, a permanent is put into a graveyard from the battlefield, put a creature onto the battlefield, a creature leaves a graveyard, an enchantment becomes attached.

Cares about: a creature in a graveyard.

Works well with

an enchantment leaves the battlefield — 1 card in the game can cause this.

When Necromancy leaves the battlefield thanks to:

  1. Tergrid, God of Fright // Tergrid's Lantern — it triggers
  2. Scavenger's Talent — it triggers
  3. Behemoth of Vault 0 — it triggers
  4. Popular Egotist — it triggers
  5. Braids, Arisen Nightmare — it triggers
  6. Rottenmouth Viper — it triggers
  7. Vengeful Strangler // Strangling Grasp — it triggers
  8. Bolas's Citadel — it triggers
  9. Shadow, Mysterious Assassin — it triggers
  10. Gaius van Baelsar — it triggers

an enchantment is sacrificed — 588 cards in the game can cause this (Necromancy is one).

  1. Narci, Fable Singer — When you sacrifice Necromancy, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Necromancy is one).

When Necromancy is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Necromancy is one).

When Necromancy is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Necromancy is one).

When a creature leaves a graveyard thanks to Necromancy:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Necromancy is one).

When a creature leaves a graveyard thanks to Necromancy:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Lethal Vapors — Lethal Vapors puts cards into the graveyard that Necromancy can bring back
  2. Grave Peril — Grave Peril puts cards into the graveyard that Necromancy can bring back
  3. Braids's Frightful Return — Braids's Frightful Return puts cards into the graveyard that Necromancy can bring back
  4. Chthonian Nightmare — Chthonian Nightmare puts cards into the graveyard that Necromancy can bring back
  5. Underhanded Designs — Underhanded Designs puts cards into the graveyard that Necromancy can bring back
  6. Tribute to Horobi // Echo of Death's Wail — Tribute to Horobi // Echo of Death's Wail puts cards into the graveyard that Necromancy can bring back
  7. Sheoldred // The True Scriptures — Sheoldred // The True Scriptures puts cards into the graveyard that Necromancy can bring back
  8. The Eldest Reborn — The Eldest Reborn puts cards into the graveyard that Necromancy can bring back
  9. The Rise of Sozin // Fire Lord Sozin — The Rise of Sozin // Fire Lord Sozin puts cards into the graveyard that Necromancy can bring back
  10. Hecatomb — Hecatomb puts cards into the graveyard that Necromancy can bring back

2,759 other cards cause it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Necromancy is one).

  1. Gorbag of Minas Morgul — When you sacrifice Necromancy, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Necromancy is one).

When Necromancy is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Necromancy is one).

  1. Historian's Boon — When Necromancy enters, Historian's Boon makes a token

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Necromancy is one).

  1. Dual Nature — When a creature enters thanks to Necromancy, Dual Nature makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Necromancy is one).

  1. Odunos River Trawler — When Odunos River Trawler enters thanks to Necromancy, it brings a card back
  2. Pharika's Mender — When Pharika's Mender enters thanks to Necromancy, it brings a card back
  3. Saprazzan Bailiff — When Saprazzan Bailiff enters thanks to Necromancy, it hits a graveyard
  4. Cavalier of Dawn — When Cavalier of Dawn enters thanks to Necromancy, it kills a creature, artifact, enchantment, planeswalker or battle an opponent controls
  5. Master Skald — When Master Skald enters thanks to Necromancy, it exiles a card from your graveyard
  6. Trusty Retriever — When Trusty Retriever enters thanks to Necromancy, it triggers

376 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Necromancy is one).

  1. White Widow, Free Agent — When White Widow, Free Agent enters thanks to Necromancy, it triggers

41 other cards care about it too. These are the ones with the most connections.