edhseer Commander synergy, explained
Enchantment
Mana cost: {2}{B}
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
static —
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it.
triggered — turns something into a creature
triggered — grants a keyword
triggered — brings a card back
triggered —
When this enchantment leaves the battlefield, that creature's controller sacrifices it.
triggered —
Causes: sacrifice a permanent, a permanent is put into a graveyard from the battlefield, put a creature onto the battlefield, a creature leaves a graveyard, an enchantment becomes attached.
Cares about: a creature in a graveyard.
an enchantment leaves the battlefield — 1 card in the game can cause this.
When Necromancy leaves the battlefield thanks to:
an enchantment is sacrificed — 588 cards in the game can cause this (Necromancy is one).
an enchantment in a graveyard — 983 cards in the game can cause this (Necromancy is one).
When Necromancy is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Necromancy is one).
When Necromancy is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Necromancy is one).
When a creature leaves a graveyard thanks to Necromancy:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Necromancy is one).
When a creature leaves a graveyard thanks to Necromancy:
13 other cards care about it too. These are the ones with the most connections.
put a creature into a graveyard — 2,769 cards in the game can cause this.
2,759 other cards cause it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Necromancy is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Necromancy is one).
When Necromancy is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Necromancy is one).
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Necromancy is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Necromancy is one).
376 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Necromancy is one).
41 other cards care about it too. These are the ones with the most connections.