Hecatomb
Enchantment
Produces: an enchantment being sacrificed, an enchantment dying, a creature being sacrificed, a creature dying, anything dealing noncombat damage.
Cares about: nothing.
Partners
237 cards can cause an enchantment being sacrificed.
Narci, Fable Singer — When Hecatomb sacrifices something, Narci, Fable Singer draws you 1 card
633 cards can cause an enchantment dying.
Wicked Visitor — When Hecatomb dies, Wicked Visitor costs each opponent 1 life
Starfield Mystic — When Hecatomb dies, Starfield Mystic puts a counter on a permanent
Savior of the Sleeping — When Hecatomb dies, Savior of the Sleeping puts a counter on a permanent
1,358 cards can cause an artifact or enchantment dying.
Scrapheap — When Hecatomb dies, Scrapheap gains you 1 life
1,443 cards can cause a nontoken creature being sacrificed.
Fumulus, the Infestation — When a creature sacrifices something thanks to Hecatomb, Fumulus, the Infestation makes a token
1,459 cards can cause a creature being sacrificed.
Unscrupulous Contractor — When a creature sacrifices something thanks to Hecatomb, Unscrupulous Contractor makes a player draw 2 cards
Kingpin, Wilson Fisk — When a creature sacrifices something thanks to Hecatomb, Kingpin, Wilson Fisk makes 2 tokens
Grist, the Hunger Tide — When a creature sacrifices something thanks to Hecatomb, Grist, the Hunger Tide triggers
1,856 cards can cause an nontoken artifact or creature being sacrificed.
Bag of Devouring — When a creature sacrifices something thanks to Hecatomb, Bag of Devouring triggers
1,885 cards can cause an artifact or creature being sacrificed.
Invasion of New Capenna // Holy Frazzle-Cannon — When a creature sacrifices something thanks to Hecatomb, Invasion of New Capenna // Holy Frazzle-Cannon triggers
Ravenous Squirrel — When a creature sacrifices something thanks to Hecatomb, Ravenous Squirrel puts a counter on a permanent
Lightless Evangel — When a creature sacrifices something thanks to Hecatomb, Lightless Evangel puts counters on a permanent
2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.
Felothar, Dawn of the Abzan — When Hecatomb sacrifices something, Felothar, Dawn of the Abzan puts counters on a permanent
2,353 cards can cause a nontoken creature dying.
Remembrance — When a creature dies thanks to Hecatomb, Remembrance searches a library
Gnawing Crescendo — When a creature dies thanks to Hecatomb, Gnawing Crescendo makes a token
Ogre Slumlord — When a creature dies thanks to Hecatomb, Ogre Slumlord makes a token
2,371 cards can cause a creature dying.
Syr Vondam, Sunstar Exemplar — When a creature dies thanks to Hecatomb, Syr Vondam, Sunstar Exemplar puts a counter on a permanent
Willow Geist — When Willow Geist dies thanks to Hecatomb, it gains you life
South Wind Avatar — When a creature dies thanks to Hecatomb, South Wind Avatar gains you life
2,780 cards can cause a creature or enchantment dying.
Diabolic Servitude — When Hecatomb dies, Diabolic Servitude triggers
4,359 cards can cause a nontoken creature leaving the battlefield.
Dual Nature — When a creature leaves the battlefield thanks to Hecatomb, Dual Nature triggers
4,505 cards can cause anything dying.
Vincent Valentine // Galian Beast — When Hecatomb dies, Vincent Valentine // Galian Beast brings a card back
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433 cards in the corpus, 21,317 of them read in full
~495 synergy edges in an average Commander deck
0 model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Boss
produces
enters · creature · token
Impact Tremors
cares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseek
produces
Enduring Courage
cares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles , not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.
Read how the engine decides →