Necrotic Wound

Necrotic Wound

Instant

Mana cost: {B}

How we read this card

Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

on-cast — shrinks a creature

on-cast —

Causes: exile a creature, a creature leaves the battlefield.

Cares about: a creature in a graveyard.

Works well with

a creature is exiled — 1,003 cards in the game can cause this (Necrotic Wound is one).

When a creature is exiled thanks to Necrotic Wound:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Necrotic Wound is one).

  1. The War Doctor — When a creature is exiled thanks to Necrotic Wound, The War Doctor puts a time counter on itself

a creature in a graveyard — 2,769 cards in the game can cause this (Necrotic Wound is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard, and Necrotic Wound gets bigger
  2. Shriveling Rot — Shriveling Rot puts cards into the graveyard, and Necrotic Wound gets bigger
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard, and Necrotic Wound gets bigger
  4. Ayara, First of Locthwain — Ayara, First of Locthwain puts cards into the graveyard, and Necrotic Wound gets bigger
  5. Foot Chopper — Foot Chopper puts cards into the graveyard, and Necrotic Wound gets bigger
  6. Blasting Station — Blasting Station puts cards into the graveyard, and Necrotic Wound gets bigger
  7. Tainted Aether — Tainted Aether puts cards into the graveyard, and Necrotic Wound gets bigger
  8. Lethal Vapors — Lethal Vapors puts cards into the graveyard, and Necrotic Wound gets bigger
  9. Grave Peril — Grave Peril puts cards into the graveyard, and Necrotic Wound gets bigger
  10. Spreading Plague — Spreading Plague puts cards into the graveyard, and Necrotic Wound gets bigger

2,759 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Necrotic Wound is one).

When Necrotic Wound is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. Lilah, Undefeated Slickshot — gets +1/+1
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Necrotic Wound is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Necrotic Wound, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Necrotic Wound is one).

When a creature leaves the battlefield thanks to Necrotic Wound:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Necrotic Wound is one).

When Necrotic Wound is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.