Ninja of the Hand

Ninja of the Hand

Creature — Human Ninja Villain

Mana cost: {2}{B}

How we read this card

Deathtouch
Power-up — {4}{B}: Each opponent discards a card. Put a +1/+1 counter on this creature.

static —

static — puts a counter on it

Causes: discard a card, put a counter on anything.

Cares about: nothing.

Works well with

a Ninja deals combat damage — 165 cards in the game can cause this (Ninja of the Hand is one).

When Ninja of the Hand deals combat damage:

  1. Ingenious Infiltrator — draws you 1 card
  2. Yuriko, the Tiger's Shadow — makes an opponent lose life

1 other card cares about it too. These are the ones with the most connections.

a Ninja creature deals combat damage — 165 cards in the game can cause this (Ninja of the Hand is one).

  1. Prosperous Thief — When Ninja of the Hand deals combat damage, Prosperous Thief makes a token

a Ninja enters the battlefield — 172 cards in the game can cause this (Ninja of the Hand is one).

When Ninja of the Hand enters:

  1. Smoke Shroud — returns itself from the graveyard
  2. Quintessential Katana — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain deals combat damage — 255 cards in the game can cause this (Ninja of the Hand is one).

When Ninja of the Hand deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Ninja of the Hand is one).

When Ninja of the Hand enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

a Human gets a counter — 326 cards in the game can cause this (Ninja of the Hand is one).

  1. Cloaked Cadet — When Ninja of the Hand gets a counter, Cloaked Cadet draws you 1 card

a card is discarded — 2,042 cards in the game can cause this (Ninja of the Hand is one).

When a permanent makes a player discard a card thanks to Ninja of the Hand:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Ninja of the Hand is one).

When Ninja of the Hand gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Ninja of the Hand is one).

  1. All Will Be One — When Ninja of the Hand gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Ninja of the Hand is one).

When Ninja of the Hand enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Ninja of the Hand is one).

  1. Bloodbond March — Ninja of the Hand puts cards into the graveyard that Bloodbond March can bring back
  2. Heart-Shaped Herb — Ninja of the Hand puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Ninja of the Hand puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Ninja of the Hand puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Ninja of the Hand puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Ninja of the Hand would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Ninja of the Hand puts cards into the graveyard that Endurance can bring back
  8. Merfolk Windrobber — Ninja of the Hand fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

436 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Ninja of the Hand is one).

When Ninja of the Hand attacks:

  1. Inti, Seneschal of the Sun — triggers
  2. Cool but Rude — draws and discards

128 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Ninja of the Hand is one).

  1. Samwise Gamgee — When Ninja of the Hand enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Ninja of the Hand is one).

When Ninja of the Hand enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself

352 other cards care about it too. These are the ones with the most connections.