Omen of Fire

Omen of Fire

Instant

Mana cost: {3}{R}{R}

How we read this card

Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent of their choice for each white permanent they control.

on-cast — bounce

on-cast —

Causes: an Island land leaves the battlefield, sacrifice a permanent, a permanent is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

anything is sacrificed — 3,450 cards in the game can cause this (Omen of Fire is one).

  1. Gorbag of Minas Morgul — When a Plains or permanent is sacrificed thanks to Omen of Fire, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Omen of Fire is one).

When Omen of Fire is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Death to Our Enemies — makes a token
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. Lilah, Undefeated Slickshot — gets +1/+1
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Omen of Fire is one).

  1. Long Feng, Grand Secretariat — When a Plains or permanent dies thanks to Omen of Fire, Long Feng, Grand Secretariat puts a counter on a creature

7 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Omen of Fire is one).

  1. Samwise Gamgee — Omen of Fire puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Omen of Fire puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Omen of Fire puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Omen of Fire puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Omen of Fire fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Omen of Fire puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Omen of Fire puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Omen of Fire puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Omen of Fire puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Omen of Fire puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Omen of Fire is one).

When a Plains or permanent hits the graveyard thanks to Omen of Fire:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Omen of Fire is one).

When Omen of Fire is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.